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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 07:21:50 +08:00
Add session crowns
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@ -116,6 +116,7 @@ class P2Connection{
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this.kaAmount = 0
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this.results = false
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this.branch = "normal"
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scoreStorage.clearP2()
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break
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case "gameend":
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this.otherConnected = false
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@ -130,6 +131,7 @@ class P2Connection{
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this.hashLock = false
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}
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this.name = null
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scoreStorage.clearP2()
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break
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case "gameresults":
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this.results = {}
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@ -157,6 +159,7 @@ class P2Connection{
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this.clearMessage("users")
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this.otherConnected = true
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this.session = true
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scoreStorage.clearP2()
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if("player" in response.value){
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this.player = response.value.player === 2 ? 2 : 1
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}
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@ -164,6 +167,37 @@ class P2Connection{
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case "name":
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this.name = response.value ? response.value.toString() : response.value
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break
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case "getcrowns":
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if(response.value){
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var output = {}
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for(var i in response.value){
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if(response.value[i]){
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var score = scoreStorage.get(response.value[i], false, true)
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if(score){
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var crowns = {}
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for(var diff in score){
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if(diff !== "title"){
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crowns[diff] = {
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crown: score[diff].crown
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}
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}
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}
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}else{
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var crowns = null
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}
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output[response.value[i]] = crowns
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}
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}
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p2.send("crowns", output)
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}
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break
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case "crowns":
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if(response.value){
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for(var i in response.value){
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scoreStorage.addP2(i, false, response.value[i], true)
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}
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}
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break
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}
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}
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onhashchange(){
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@ -1,6 +1,9 @@
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class ScoreStorage{
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constructor(){
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this.scores = {}
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this.scoresP2 = {}
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this.requestP2 = new Set()
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this.requestedP2 = new Set()
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this.songTitles = {}
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this.difficulty = ["oni", "ura", "hard", "normal", "easy"]
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this.scoreKeys = ["points", "good", "ok", "bad", "maxCombo", "drumroll"]
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@ -151,15 +154,40 @@ class ScoreStorage{
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}
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}
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}
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getP2(song, difficulty, isHash){
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if(!song){
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return this.scoresP2
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}else{
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var hash = isHash ? song : this.titleHash(song)
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if(!(hash in this.scoresP2) && !this.requestP2.has(hash) && !this.requestedP2.has(hash)){
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this.requestP2.add(hash)
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this.requestedP2.add(hash)
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}
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if(difficulty){
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if(hash in this.scoresP2){
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return this.scoresP2[hash][difficulty]
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}
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}else{
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return this.scoresP2[hash]
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}
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}
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}
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add(song, difficulty, scoreObject, isHash, setTitle, saveFailed){
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var hash = isHash ? song : this.titleHash(song)
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if(!(hash in this.scores)){
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this.scores[hash] = {}
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}
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if(difficulty){
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if(setTitle){
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this.scores[hash].title = setTitle
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}
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this.scores[hash][difficulty] = scoreObject
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}else{
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this.scores[hash] = scoreObject
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if(setTitle){
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this.scores[hash].title = setTitle
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}
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}
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this.writeString(hash)
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this.write()
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if(saveFailed){
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@ -186,6 +214,23 @@ class ScoreStorage{
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}).catch(() => this.add(song, difficulty, scoreObject, isHash, setTitle, true))
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}
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}
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addP2(song, difficulty, scoreObject, isHash, setTitle){
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var hash = isHash ? song : this.titleHash(song)
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if(!(hash in this.scores)){
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this.scoresP2[hash] = {}
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}
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if(difficulty){
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if(setTitle){
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this.scoresP2[hash].title = setTitle
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}
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this.scoresP2[hash][difficulty] = scoreObject
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}else{
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this.scoresP2[hash] = scoreObject
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if(setTitle){
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this.scoresP2[hash].title = setTitle
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}
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}
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}
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template(){
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var template = {crown: ""}
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for(var i in this.scoreKeys){
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@ -257,4 +302,21 @@ class ScoreStorage{
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return Promise.resolve()
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}
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}
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eventLoop(){
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if(p2.session && this.requestP2.size){
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var req = []
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this.requestP2.forEach(hash => {
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req.push(hash)
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})
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this.requestP2.clear()
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if(req.length){
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p2.send("getcrowns", req)
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}
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}
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}
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clearP2(){
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this.scoresP2 = {}
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this.requestP2.clear()
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this.requestedP2.clear()
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}
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}
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@ -1495,20 +1495,33 @@ class SongSelect{
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}
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var drawDifficulty = (ctx, i, currentUra) => {
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if(currentSong.courses[this.difficultyId[i]] || currentUra){
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var score = scoreStorage.get(currentSong.hash, false, true)
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var crownDiff = currentUra ? "ura" : this.difficultyId[i]
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var crownType = ""
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if(score && score[crownDiff]){
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crownType = score[crownDiff].crown
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var players = p2.session ? 2 : 1
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var score = [scoreStorage.get(currentSong.hash, false, true)]
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if(p2.session){
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score[p2.player === 1 ? "push" : "unshift"](scoreStorage.getP2(currentSong.hash, false, true))
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}
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var reversed = false
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for(var a = players; a--;){
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var crownType = ""
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var p = reversed ? -(a - 1) : a
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if(score[p] && score[p][crownDiff]){
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crownType = score[p][crownDiff].crown
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}
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if(!reversed && players === 2 && p === 1 && crownType){
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reversed = true
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a++
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}else{
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this.draw.crown({
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ctx: ctx,
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type: crownType,
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x: songSel ? x + 33 + i * 60 : x + 402 + i * 100,
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x: (songSel ? x + 33 + i * 60 : x + 402 + i * 100) + (players === 2 ? p === 0 ? -13 : 13 : 0),
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y: songSel ? y + 75 : y + 30,
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scale: 0.25,
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ratio: this.ratio / this.pixelRatio
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})
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}
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}
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if(songSel){
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var _x = x + 33 + i * 60
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var _y = y + 120
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@ -2269,6 +2282,11 @@ class SongSelect{
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ctx.restore()
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}
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if(p2.session && (!this.lastScoreMS || ms > this.lastScoreMS + 1000)){
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this.lastScoreMS = ms
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scoreStorage.eventLoop()
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}
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}
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drawClosedSong(config){
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@ -2327,17 +2345,23 @@ class SongSelect{
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drawSongCrown(config){
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if(!config.song.action && config.song.hash){
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var ctx = config.ctx
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var score = scoreStorage.get(config.song.hash, false, true)
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var players = p2.session ? 2 : 1
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var score = [scoreStorage.get(config.song.hash, false, true)]
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var scoreDrawn = []
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if(p2.session){
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score[p2.player === 1 ? "push" : "unshift"](scoreStorage.getP2(config.song.hash, false, true))
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}
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for(var i = this.difficultyId.length; i--;){
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var diff = this.difficultyId[i]
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if(!score){
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break
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for(var p = players; p--;){
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if(!score[p] || scoreDrawn[p]){
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continue
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}
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if(config.song.courses[this.difficultyId[i]] && score[diff] && score[diff].crown){
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if(config.song.courses[this.difficultyId[i]] && score[p][diff] && score[p][diff].crown){
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this.draw.crown({
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ctx: ctx,
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type: score[diff].crown,
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x: config.x + this.songAsset.width / 2,
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type: score[p][diff].crown,
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x: (config.x + this.songAsset.width / 2) + (players === 2 ? p === 0 ? -13 : 13 : 0),
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y: config.y - 13,
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scale: 0.3,
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ratio: this.ratio / this.pixelRatio
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@ -2345,13 +2369,14 @@ class SongSelect{
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this.draw.diffIcon({
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ctx: ctx,
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diff: i,
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x: config.x + this.songAsset.width / 2 + 8,
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x: (config.x + this.songAsset.width / 2 + 8) + (players === 2 ? p === 0 ? -13 : 13 : 0),
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y: config.y - 8,
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scale: diff === "hard" || diff === "normal" ? 0.45 : 0.5,
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border: 6.5,
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small: true
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})
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break
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scoreDrawn[p] = true
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}
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}
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}
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}
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@ -283,6 +283,12 @@ async def connection(ws, path):
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ws.send(sent_msg),
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user["other_user"]["ws"].send(sent_msg)
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])
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elif type == "crowns" or type == "getcrowns":
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if user["other_user"]["action"] == "songsel":
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sent_msg = msgobj(type, value)
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await asyncio.wait([
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user["other_user"]["ws"].send(sent_msg)
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])
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elif type == "join":
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# Start game
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if value == None:
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