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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 15:31:51 +08:00
Scoresheet: Save results to localstorage
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41afc2a905
commit
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@ -30,7 +30,8 @@ var assets = {
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"session.js",
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"importsongs.js",
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"logo.js",
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"settings.js"
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"settings.js",
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"scorestorage.js"
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],
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"css": [
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"main.css",
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@ -204,6 +204,7 @@ class Loader{
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}
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settings = new Settings()
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scoreStorage = new ScoreStorage()
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pageEvents.setKbd()
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Promise.all(this.promises).then(() => {
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@ -83,6 +83,7 @@ var perf = {
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var strings
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var vectors
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var settings
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var scoreStorage
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pageEvents.add(root, ["touchstart", "touchmove", "touchend"], event => {
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if(event.cancelable && cancelTouch && event.target.tagName !== "SELECT"){
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@ -1,6 +1,7 @@
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class Scoresheet{
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constructor(controller, results, multiplayer, touchEnabled){
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this.controller = controller
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this.resultsObj = results
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this.results = {}
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for(var i in results){
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this.results[i] = results[i].toString()
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@ -54,6 +55,7 @@ class Scoresheet{
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"ura": 4
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}
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this.scoreSaved = false
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this.redrawRunning = true
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this.redrawBind = this.redraw.bind(this)
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this.redraw()
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@ -248,6 +250,9 @@ class Scoresheet{
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if(this.state.screen === "fadeIn" && elapsed < 1000){
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bgOffset = Math.min(1, this.draw.easeIn(1 - elapsed / 1000)) * (winH / 2)
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}
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if((this.state.screen !== "fadeIn" || elapsed >= 1000) && !this.scoreSaved){
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this.saveScore()
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}
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if(bgOffset){
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ctx.save()
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@ -854,6 +859,25 @@ class Scoresheet{
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return Date.now()
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}
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saveScore(){
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if(!this.controller.autoPlayEnabled && this.resultsObj.points > 0){
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var title = this.controller.selectedSong.originalTitle
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var difficulty = this.resultsObj.difficulty
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var oldScore = scoreStorage.get(title, difficulty)
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if(!oldScore || oldScore.points <= this.resultsObj.points){
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this.resultsObj.crown = ""
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if(this.controller.game.rules.clearReached(this.resultsObj.gauge)){
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this.resultsObj.crown = this.resultsObj.bad === 0 ? "gold" : "silver"
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}
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delete this.resultsObj.title
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delete this.resultsObj.difficulty
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delete this.resultsObj.gauge
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scoreStorage.add(title, difficulty, this.resultsObj)
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}
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}
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this.scoreSaved = true
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}
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clean(){
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this.keyboard.clean()
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this.gamepad.clean()
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135
public/src/js/scorestorage.js
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135
public/src/js/scorestorage.js
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@ -0,0 +1,135 @@
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class ScoreStorage{
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constructor(){
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this.scores = {}
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this.difficulty = ["oni", "ura", "hard", "normal", "easy"]
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this.scoreKeys = ["points", "good", "ok", "bad", "maxCombo", "drumroll"]
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this.crownValue = ["", "silver", "gold"]
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this.load()
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}
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load(){
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this.scores = {}
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this.scoreStrings = {}
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try{
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var localScores = localStorage.getItem("scoreStorage")
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if(localScores){
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this.scoreStrings = JSON.parse(localScores)
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}
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}catch(e){}
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for(var song in this.scoreStrings){
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var scoreString = this.scoreStrings[song]
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var songAdded = false
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if(typeof scoreString === "string" && scoreString){
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var diffArray = scoreString.split(";")
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for(var i in this.difficulty){
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if(diffArray[i]){
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var crown = parseInt(diffArray[i].slice(0, 1)) || 0
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var score = {
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crown: this.crownValue[crown] || ""
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}
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var scoreArray = diffArray[i].slice(1).split(",")
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for(var j in this.scoreKeys){
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var name = this.scoreKeys[j]
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var value = parseInt(scoreArray[j], 36) || 0
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if(value < 0){
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value = 0
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}
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score[name] = value
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}
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if(!songAdded){
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this.scores[song] = []
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songAdded = true
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}
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this.scores[song][this.difficulty[i]] = score
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}
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}
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}
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}
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}
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save(){
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for(var song in this.scores){
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this.writeString(song)
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}
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this.write()
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}
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write(){
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try{
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localStorage.setItem("scoreStorage", JSON.stringify(this.scoreStrings))
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}catch(e){}
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}
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writeString(song){
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var score = this.scores[song]
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var diffArray = []
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var notEmpty = false
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for(var i = this.difficulty.length; i--;){
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var diff = this.difficulty[i]
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if(score[diff]){
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var scoreArray = []
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var crown = this.crownValue.indexOf(score[diff].crown).toString()
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for(var j in this.scoreKeys){
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var name = this.scoreKeys[j]
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var value = score[diff][name]
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value = Math.floor(value).toString(36)
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scoreArray.push(value)
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}
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diffArray.unshift(crown + scoreArray.join(","))
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notEmpty = true
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}else if(notEmpty){
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diffArray.unshift("")
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}
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}
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this.scoreStrings[song] = diffArray.join(";")
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}
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get(song, difficulty){
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if(!song){
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return this.scores
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}else if(song in this.scores){
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if(difficulty){
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return this.scores[song][difficulty]
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}else{
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return this.scores[song]
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}
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}
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}
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add(song, difficulty, scoreObject){
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if(!(song in this.scores)){
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this.scores[song] = {}
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}
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this.scores[song][difficulty] = scoreObject
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this.writeString(song)
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this.write()
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}
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template(){
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var template = {crown: ""}
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for(var i in this.scoreKeys){
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var name = this.scoreKeys[i]
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template[name] = 0
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}
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return template
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}
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remove(song, difficulty){
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if(song in this.scores){
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if(difficulty){
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if(difficulty in this.scores[song]){
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delete this.scores[song][difficulty]
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var noDiff = true
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for(var i in this.difficulty){
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if(this.scores[song][this.difficulty[i]]){
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noDiff = false
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break
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}
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}
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if(noDiff){
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delete this.scores[song]
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delete this.scoreStrings[song]
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}else{
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this.writeString(song)
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}
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}
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}else{
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delete this.scores[song]
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delete this.scoreStrings[song]
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}
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this.write()
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}
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}
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}
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@ -113,6 +113,7 @@ class SongSelect{
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this.songs.push({
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id: song.id,
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title: title,
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originalTitle: song.title,
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subtitle: subtitle,
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skin: song.category in this.songSkin ? this.songSkin[song.category] : this.songSkin.default,
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stars: song.stars,
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@ -738,6 +739,7 @@ class SongSelect{
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new LoadSong({
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"title": selectedSong.title,
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"originalTitle": selectedSong.originalTitle,
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"folder": selectedSong.id,
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"difficulty": this.difficultyId[difficulty],
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"category": selectedSong.category,
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