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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-14 23:11:51 +08:00
remove ogg test
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235a282d1e
commit
1fffb5fc13
@ -155,7 +155,6 @@ var assets = {
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"bgm_result.mp3",
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"bgm_setsume.mp3"
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],
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"audioOgg": "note_ka.ogg",
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"fonts": [
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"Kozuka",
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"TnT"
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@ -90,7 +90,7 @@ class Loader{
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}))
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this.afterJSCount =
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[assets.audioOgg, "blurPerformance", "P2Connection"].length +
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["blurPerformance", "P2Connection"].length +
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assets.fonts.length +
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assets.audioSfx.length +
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assets.audioMusic.length +
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@ -113,88 +113,80 @@ class Loader{
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)
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snd.sfxLoudGain.setVolume(1.2)
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this.afterJSCount--
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this.afterJSCount = 0
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this.addPromise(snd.buffer.load(gameConfig.assets_baseurl + "audio/" + assets.audioOgg).then(() => {
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this.oggNotSupported = false
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}, () => {
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this.oggNotSupported = true
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}).then(() => {
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this.afterJSCount = 0
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assets.fonts.forEach(name => {
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this.addPromise(new Promise(resolve => {
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FontDetect.onFontLoaded(name, resolve, resolve, {msTimeout: Infinity})
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}))
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})
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assets.audioSfx.forEach(name => {
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this.addPromise(this.loadSound(name, snd.sfxGain))
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})
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assets.audioMusic.forEach(name => {
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this.addPromise(this.loadSound(name, snd.musicGain))
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})
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assets.audioSfxLR.forEach(name => {
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this.addPromise(this.loadSound(name, snd.sfxGain).then(sound => {
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var id = this.getFilename(name)
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assets.sounds[id + "_p1"] = assets.sounds[id].copy(snd.sfxGainL)
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assets.sounds[id + "_p2"] = assets.sounds[id].copy(snd.sfxGainR)
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}))
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})
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assets.audioSfxLoud.forEach(name => {
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this.addPromise(this.loadSound(name, snd.sfxLoudGain))
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})
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this.canvasTest = new CanvasTest()
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this.addPromise(this.canvasTest.blurPerformance().then(result => {
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perf.blur = result
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if(result > 1000 / 50){
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// Less than 50 fps with blur enabled
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disableBlur = true
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}
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assets.fonts.forEach(name => {
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this.addPromise(new Promise(resolve => {
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FontDetect.onFontLoaded(name, resolve, resolve, {msTimeout: Infinity})
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}))
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p2 = new P2Connection()
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if(location.hash.length === 6){
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p2.hashLock = true
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this.addPromise(new Promise(resolve => {
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p2.open()
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pageEvents.add(p2, "message", response => {
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if(response.type === "session"){
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resolve()
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}else if(response.type === "gameend"){
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p2.hash("")
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p2.hashLock = false
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resolve()
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}
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})
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p2.send("invite", location.hash.slice(1).toLowerCase())
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setTimeout(() => {
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if(p2.socket.readyState !== 1){
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p2.hash("")
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p2.hashLock = false
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resolve()
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}
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}, 10000)
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}).then(() => {
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pageEvents.remove(p2, "message")
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}))
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}else{
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p2.hash("")
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})
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assets.audioSfx.forEach(name => {
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this.addPromise(this.loadSound(name, snd.sfxGain))
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})
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assets.audioMusic.forEach(name => {
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this.addPromise(this.loadSound(name, snd.musicGain))
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})
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assets.audioSfxLR.forEach(name => {
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this.addPromise(this.loadSound(name, snd.sfxGain).then(sound => {
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var id = this.getFilename(name)
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assets.sounds[id + "_p1"] = assets.sounds[id].copy(snd.sfxGainL)
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assets.sounds[id + "_p2"] = assets.sounds[id].copy(snd.sfxGainR)
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}))
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})
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assets.audioSfxLoud.forEach(name => {
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this.addPromise(this.loadSound(name, snd.sfxLoudGain))
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})
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this.canvasTest = new CanvasTest()
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this.addPromise(this.canvasTest.blurPerformance().then(result => {
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perf.blur = result
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if(result > 1000 / 50){
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// Less than 50 fps with blur enabled
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disableBlur = true
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}
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Promise.all(this.promises).then(() => {
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this.canvasTest.drawAllImages().then(result => {
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perf.allImg = result
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perf.load = Date.now() - this.startTime
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this.canvasTest.clean()
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this.clean()
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this.callback()
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})
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}, this.errorMsg.bind(this))
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}))
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p2 = new P2Connection()
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if(location.hash.length === 6){
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p2.hashLock = true
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this.addPromise(new Promise(resolve => {
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p2.open()
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pageEvents.add(p2, "message", response => {
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if(response.type === "session"){
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resolve()
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}else if(response.type === "gameend"){
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p2.hash("")
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p2.hashLock = false
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resolve()
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}
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})
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p2.send("invite", location.hash.slice(1).toLowerCase())
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setTimeout(() => {
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if(p2.socket.readyState !== 1){
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p2.hash("")
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p2.hashLock = false
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resolve()
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}
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}, 10000)
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}).then(() => {
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pageEvents.remove(p2, "message")
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}))
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}else{
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p2.hash("")
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}
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Promise.all(this.promises).then(() => {
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this.canvasTest.drawAllImages().then(result => {
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perf.allImg = result
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perf.load = Date.now() - this.startTime
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this.canvasTest.clean()
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this.clean()
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this.callback()
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})
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}, this.errorMsg.bind(this))
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})
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}
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@ -203,9 +195,6 @@ class Loader{
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promise.then(this.assetLoaded.bind(this))
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}
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loadSound(name, gain){
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if(this.oggNotSupported && name.endsWith(".ogg")){
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name = name.slice(0, -4) + ".wav"
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}
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var id = this.getFilename(name)
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return gain.load(gameConfig.assets_baseurl + "audio/" + name).then(sound => {
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assets.sounds[id] = sound
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