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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 07:21:50 +08:00
Scalable game canvas
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parent
a05787d8e1
commit
1d67575b66
@ -48,6 +48,7 @@
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<script type='application/javascript' src='/src/js/mekadon.js'></script>
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<script type='application/javascript' src='/src/js/mekadon.js'></script>
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<script type='application/javascript' src='/src/js/gamepad.js'></script>
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<script type='application/javascript' src='/src/js/gamepad.js'></script>
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<script type='application/javascript' src='/src/js/tutorial.js'></script>
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<script type='application/javascript' src='/src/js/tutorial.js'></script>
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<script type='application/javascript' src='/src/js/scalablecanvas.js'></script>
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</head>
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</head>
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<body>
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<body>
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@ -28,14 +28,14 @@
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width: 90%;
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width: 90%;
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height: 25%;
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height: 25%;
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display: block;
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display: block;
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margin: auto auto 30px;
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margin: 0 auto;
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cursor: pointer;
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cursor: pointer;
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border:5px solid #ae7a26;
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border:.5vmin solid #ae7a26;
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background: rgb(255, 255, 255);
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background: rgb(255, 255, 255);
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color: black;
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color: black;
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font-family: TnT;
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font-family: TnT;
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font-size: 5vmin;
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font-size: 3.5vmin;
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border-radius: 10px;
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border-radius: 1.5vmin;
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}
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}
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#pause-menu button:hover{
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#pause-menu button:hover{
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@ -31,17 +31,22 @@ html, body{
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}
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}
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.window{
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.window{
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font-size: 14pt;
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width: 60vmin;
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width: 30%;
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height: 23vmin;
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height: 30%;
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padding: 3vmin;
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padding: 30px;
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color: black;
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color: black;
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background: rgba(255, 220, 47, 0.95);
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background: rgba(255, 220, 47, 0.95);
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border: 7px outset #f4ae00;
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border: .5vmin outset #f4ae00;
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position:relative;
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box-shadow: 2px 2px 10px black;
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box-shadow: 2px 2px 10px black;
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top: 35%;
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margin: auto;
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left: 35%;
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position: fixed;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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display: flex;
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flex-direction: column;
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justify-content: space-between;
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}
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}
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@ -59,7 +64,7 @@ html, body{
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position: absolute;
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position: absolute;
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right: 0;
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right: 0;
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font-size: 5vmin;
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font-size: 5vmin;
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margin: 30px 30px 0px 0px;
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margin: 3vmin 3vmin 0px 0px;
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color: white;
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color: white;
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float: right;
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float: right;
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z-index: 1;
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z-index: 1;
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42
public/src/js/scalablecanvas.js
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42
public/src/js/scalablecanvas.js
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@ -0,0 +1,42 @@
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class ScalableCanvas{
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constructor(id, width, height, noStyle){
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var oldCanvas = document.getElementById(id)
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if(oldCanvas){
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this.canvas = oldCanvas
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}else{
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this.canvas = document.createElement("canvas")
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this.canvas.id = id
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}
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this.ctx = this.canvas.getContext("2d")
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this.rescale()
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this.resize(width, height, noStyle)
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}
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resize(width, height, noStyle){
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if(width != this.width || height != this.height){
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this.width = width
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this.height = height
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this.scaledWidth = width * this.scale
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this.canvas.width = this.scaledWidth
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this.scaledHeight = height * this.scale
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this.canvas.height = this.scaledHeight
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if(noStyle || this.scale == 1){
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if(this.canvas.style.width){
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this.canvas.style.width = ""
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}
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if(this.canvas.style.height){
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this.canvas.style.height = ""
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}
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}else{
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this.canvas.style.width = width + "px"
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this.canvas.style.height = height + "px"
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}
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}
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}
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rescale(){
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var scale = window.devicePixelRatio || 1
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if(scale != this.scale){
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this.ctx.scale(scale, scale)
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this.scale = scale
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}
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}
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}
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@ -3,12 +3,13 @@ class View{
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this.controller = controller
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this.controller = controller
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this.bg = bg
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this.bg = bg
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this.diff = diff
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this.diff = diff
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this.canvas = document.getElementById("canvas")
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this.ctx = this.canvas.getContext("2d")
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this.winW = $(window).width()
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this.winW = $(window).width()
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this.winH = $(window).height()
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this.winH = $(window).height()
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this.canvas = new ScalableCanvas("canvas", this.winW, this.winH)
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this.ctx = this.canvas.ctx
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this.taikoSquareW = this.winW / 4
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this.taikoSquareW = this.winW / 4
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this.slotX = this.taikoSquareW + 100
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this.slotX = this.taikoSquareW + 100
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@ -27,7 +28,7 @@ class View{
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this.currentBigDonFace = 1
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this.currentBigDonFace = 1
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this.nextBeat = 0
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this.nextBeat = 0
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this.songTitle = this.title
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this.songTitle = title
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this.songDifficulty = this.diff.split(".").slice(0, -1).join(".")
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this.songDifficulty = this.diff.split(".").slice(0, -1).join(".")
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}
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}
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@ -49,10 +50,11 @@ class View{
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}
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}
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positionning(){
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positionning(){
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this.winW = $(window).width()
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this.canvas.rescale()
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this.winH = $(window).height()
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this.canvas.resize($(window).width(), $(window).height())
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this.canvas.width = this.winW
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this.winW = this.canvas.scaledWidth
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this.canvas.height = this.winH
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this.winH = this.canvas.scaledHeight
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this.barY = 0.25 * this.winH
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this.barY = 0.25 * this.winH
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this.barH = 0.23 * this.winH
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this.barH = 0.23 * this.winH
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this.lyricsBarH = 0.2 * this.barH
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this.lyricsBarH = 0.2 * this.barH
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@ -61,7 +63,7 @@ class View{
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this.taikoX = this.taikoSquareW * 0.76 - this.taikoW / 2
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this.taikoX = this.taikoSquareW * 0.76 - this.taikoW / 2
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this.taikoY = this.barY + 5
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this.taikoY = this.barY + 5
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this.taikoSquareW = this.winW / 4
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this.taikoSquareW = this.winW / 4
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this.slotX = this.taikoSquareW + 100
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this.slotX = this.taikoSquareW + this.barH * 0.45
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this.scoreSquareW = this.taikoSquareW * 0.55
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this.scoreSquareW = this.taikoSquareW * 0.55
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this.scoreSquareH = this.barH * 0.25
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this.scoreSquareH = this.barH * 0.25
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this.circleSize = this.barH * 0.15
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this.circleSize = this.barH * 0.15
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@ -84,7 +86,7 @@ class View{
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this.HPBarColH = this.HPBarH * 0.8
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this.HPBarColH = this.HPBarH * 0.8
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var diffRatio = 176 / 120
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var diffRatio = 176 / 120
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this.diffH = this.winH * 0.16
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this.diffH = this.winH * 0.16
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this.diffW = this.diffH*diffRatio
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this.diffW = this.diffH * diffRatio
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this.diffX = this.taikoX * 0.10
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this.diffX = this.taikoX * 0.10
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this.diffY = this.taikoY * 1.05 + this.taikoH * 0.19
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this.diffY = this.taikoY * 1.05 + this.taikoH * 0.19
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}
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}
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@ -93,6 +95,8 @@ class View{
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this.positionning()
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this.positionning()
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this.distanceForCircle = this.winW - this.slotX
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this.distanceForCircle = this.winW - this.slotX
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this.ctx.clearRect(0, 0, this.canvas.scaledWidth, this.canvas.scaledHeight)
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// Draw
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// Draw
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this.drawBar()
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this.drawBar()
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this.drawSlot()
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this.drawSlot()
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@ -124,6 +128,8 @@ class View{
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}
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}
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drawHPBar(){
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drawHPBar(){
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var z = this.canvas.scale
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var bottomSquareX = this.taikoSquareW
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var bottomSquareX = this.taikoSquareW
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var borderSize = this.HPBarH * 0.2
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var borderSize = this.HPBarH * 0.2
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this.ctx.fillStyle = "#000"
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this.ctx.fillStyle = "#000"
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@ -139,13 +145,13 @@ class View{
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bottomSquareX + borderSize,
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bottomSquareX + borderSize,
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this.HPBarY + 0.435 * this.HPBarH,
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this.HPBarY + 0.435 * this.HPBarH,
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this.winW - bottomSquareX - borderSize,
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this.winW - bottomSquareX - borderSize,
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this.HPBarH / 2 + 1
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this.HPBarH / 2 + 2 * z
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)
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)
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this.ctx.fillRect(
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this.ctx.fillRect(
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bottomSquareX,
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bottomSquareX,
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this.HPBarY + 0.68 * this.HPBarH,
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this.HPBarY + 0.68 * this.HPBarH,
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this.HPBarW * 0.8,
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this.HPBarW * 0.8,
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this.HPBarH / 4 + 1
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this.HPBarH / 4 + 2 * z
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)
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)
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this.ctx.arc(
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this.ctx.arc(
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bottomSquareX+borderSize,
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bottomSquareX+borderSize,
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@ -200,13 +206,14 @@ class View{
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}
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}
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drawMeasure(measure){
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drawMeasure(measure){
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var z = this.canvas.scale
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var currentTime = this.controller.getEllapsedTime().ms
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var currentTime = this.controller.getEllapsedTime().ms
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var measureX = this.slotX + measure.speed / (70 / this.circleSize) * (measure.ms - currentTime)
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var measureX = this.slotX + measure.speed / (70 / this.circleSize) * (measure.ms - currentTime)
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this.ctx.strokeStyle = "#bab8b8"
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this.ctx.strokeStyle = "#bab8b8"
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this.ctx.lineWidth = 2
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this.ctx.lineWidth = 2
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this.ctx.beginPath()
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this.ctx.beginPath()
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this.ctx.moveTo(measureX, this.barY + 5)
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this.ctx.moveTo(measureX, this.barY + 5 * z)
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this.ctx.lineTo(measureX, this.barY + this.barH - this.lyricsBarH - 5)
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this.ctx.lineTo(measureX, this.barY + this.barH - this.lyricsBarH - 5 * z)
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this.ctx.closePath()
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this.ctx.closePath()
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this.ctx.stroke()
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this.ctx.stroke()
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}
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}
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@ -294,7 +301,7 @@ class View{
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var pointsText = this.controller.getGlobalScore().points.toString().split("")
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var pointsText = this.controller.getGlobalScore().points.toString().split("")
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for(var i in pointsText){
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for(var i in pointsText){
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this.ctx.fillText(pointsText[i],
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this.ctx.fillText(pointsText[i],
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this.scoreSquareW - 20 + glyph * (i - pointsText.length + 1),
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this.scoreSquareW - 30 + glyph * (i - pointsText.length + 1),
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this.barY + this.scoreSquareH * 0.7
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this.barY + this.scoreSquareH * 0.7
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)
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)
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}
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}
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@ -449,6 +456,8 @@ class View{
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}
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}
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drawCircle(circle, circlePos){
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drawCircle(circle, circlePos){
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var z = this.canvas.scale
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var fill, size, faceID
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var fill, size, faceID
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if(!circlePos){
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if(!circlePos){
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var currentTime = this.controller.getEllapsedTime().ms
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var currentTime = this.controller.getEllapsedTime().ms
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@ -540,11 +549,12 @@ class View{
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}
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}
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drawTime(){
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drawTime(){
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var z = this.canvas.scale
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var time = this.controller.getEllapsedTime()
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var time = this.controller.getEllapsedTime()
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this.ctx.globalAlpha = 0.7
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this.ctx.globalAlpha = 0.7
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this.ctx.fillStyle = "#000"
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this.ctx.fillStyle = "#000"
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this.ctx.fillRect(this.winW - 110, this.winH - 60, this.winW, this.winH)
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this.ctx.fillRect(this.winW - 110 * z, this.winH - 60 * z, this.winW, this.winH)
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this.ctx.globalAlpha = 1
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this.ctx.globalAlpha = 1
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this.ctx.fillStyle = "#fff"
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this.ctx.fillStyle = "#fff"
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@ -556,9 +566,9 @@ class View{
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this.ctx.font = "normal " + (this.barH / 12) + "px Kozuka"
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this.ctx.font = "normal " + (this.barH / 12) + "px Kozuka"
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this.ctx.textAlign = "right"
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this.ctx.textAlign = "right"
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this.ctx.fillText(formatedH + ":" + formatedM + ":" + formatedS,
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this.ctx.fillText(formatedH + ":" + formatedM + ":" + formatedS,
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this.winW - 10, this.winH - 30
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this.winW - 10 * z, this.winH - 30 * z
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)
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)
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this.ctx.fillText(time.ms, this.winW - 10, this.winH - 10)
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this.ctx.fillText(time.ms, this.winW - 10 * z, this.winH - 10 * z)
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}
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}
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drawBar(){
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drawBar(){
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@ -634,4 +644,4 @@ class View{
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this.ctx.closePath()
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this.ctx.closePath()
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this.ctx.stroke()
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this.ctx.stroke()
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}
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}
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}
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}
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