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Add Don-chan
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parent
a8b05df75e
commit
1d0fc88374
@ -46,6 +46,7 @@
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<script src="/src/js/element.js"></script>
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<script src="/src/js/soundbuffer.js"></script>
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<script src="/src/js/p2.js"></script>
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<script src="/src/js/canvasasset.js"></script>
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</head>
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<body>
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@ -27,7 +27,8 @@ var assets = {
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'muzu_normal.png',
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'muzu_hard.png',
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'muzu_oni.png',
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'don_anim_normal.png'
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'don_anim_normal.png',
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'don_anim_10combo.png'
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],
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audioSfx: [
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94
public/src/js/canvasasset.js
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94
public/src/js/canvasasset.js
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@ -0,0 +1,94 @@
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class CanvasAsset{
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constructor(view, position, image){
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this.ctx = view.ctx
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this.controller = view.controller
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if(image){
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this.image = assets.image[image]
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}
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this.position = position
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this.animationFrames = {}
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this.speed = 1000 / 60
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this.animationStart = 0
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}
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draw(){
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var u = (a, b) => typeof a == "undefined" ? b : a
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var frame = 0
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if(this.animation){
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var ms = this.controller.getElapsedTime().ms
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if(this.animationEnd){
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if(ms > this.animationEnd.ms){
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this.animationEnd.callback()
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delete this.animationEnd
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return this.draw()
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}
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}
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var index = Math.floor((ms - this.animationStart) / this.speed)
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if(Array.isArray(this.animation)){
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frame = this.animation[this.boundedIndex(this.animation.length, index)]
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}else{
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frame = this.boundedIndex(this.animation, index)
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}
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}
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var pos = this.position(frame)
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if(this.image){
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this.ctx.drawImage(this.image,
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u(pos.sx, pos.x), u(pos.sy, pos.y),
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u(pos.sw, pos.w), u(pos.sh, pos.h),
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pos.x, pos.y, pos.w, pos.h
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)
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}
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}
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boundedIndex(length, index){
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if(length == 0){
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return
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}
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while(index < length){
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index += length
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}
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return index % length
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}
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addFrames(name, frames, image){
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var framesObj = {
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frames: frames
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}
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if(image){
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framesObj.image = assets.image[image]
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}
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this.animationFrames[name] = framesObj
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}
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setAnimation(name){
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var framesObj = this.animationFrames[name]
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this.animation = framesObj.frames
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this.animationName = name
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if(framesObj.image){
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this.image = framesObj.image
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}
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}
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getAnimation(){
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return this.animationName
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}
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getAnimationLength(){
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var frames = this.animationFrames["10combo"].frames
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if(Array.isArray(frames)){
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return frames.length
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}else{
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return frames
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}
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}
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setUpdateSpeed(speed){
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this.speed = speed
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}
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setAnimationStart(ms){
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this.animationStart = ms
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}
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setAnimationEnd(ms, callback){
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if(typeof ms == "undefined"){
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delete this.animationEnd
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}else{
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this.animationEnd = {
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ms: ms,
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callback: callback
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}
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}
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}
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}
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@ -372,6 +372,8 @@ function Game(controller, selectedSong, songData){
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controller.playSoundMeka("combo-1400");
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break;
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}
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controller.view.updateCombo(_combo)
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}
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this.getCombo = function(){
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@ -19,8 +19,6 @@ class Mekadon{
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miss(circle){
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var currentMs = circle.getMS() - this.controller.getElapsedTime().ms
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if(0 > currentMs - 10){
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circle.updateStatus(-1)
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circle.played(0)
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this.controller.displayScore(0, true)
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this.game.updateCurrentCircle()
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this.game.updateCombo(0)
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@ -112,7 +112,7 @@ class P2Connection{
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}
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}
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play(circle, mekadon){
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if(this.otherConnected){
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if(this.otherConnected || this.notes.length > 0){
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if(this.notes.length == 0){
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mekadon.play(circle)
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}else{
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@ -127,6 +127,8 @@ class P2Connection{
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}
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}
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}
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}else if(mekadon.miss(circle)){
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this.notes.shift()
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}
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}
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}
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@ -14,6 +14,9 @@ class View{
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}
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this.winW = this.canvas.scaledWidth
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this.winH = this.canvas.scaledHeight
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if(this.controller.multiplayer == 2){
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this.winH = this.winH / 2 * 3
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}
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this.ctx = this.canvas.ctx
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this.taikoSquareW = this.winW / 4
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@ -36,14 +39,41 @@ class View{
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this.songTitle = title
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this.songDifficulty = this.diff.split(".").slice(0, -1).join(".")
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this.beatInterval = this.controller.getSongData().beatInfo.beatInterval
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this.assets = []
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this.don = this.createAsset(frame => {
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var imgw = 360
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var imgh = 184
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var scale = 165
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var w = (this.barH * imgw) / scale
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var h = (this.barH * imgh) / scale
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return {
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sx: 0,
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sy: frame * imgh,
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sw: imgw,
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sh: imgh,
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x: this.taikoSquareW - w + this.barH * 0.2,
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y: this.barY - h,
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w: w,
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h: h
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}
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})
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this.don.addFrames("normal", [
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0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
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0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
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0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,7 ,8 ,9 ,10,
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11,11,11,11,10,9 ,8 ,7 ,13,12,12,13,14,15,16,17
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], "don_anim_normal")
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this.don.addFrames("10combo", 22, "don_anim_10combo")
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this.don.setAnimation("normal")
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this.don.setUpdateSpeed(this.beatInterval / 16)
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}
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run(){
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this.ctx.font = "normal 14pt TnT"
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this.setBackground()
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$(".game-song").attr("alt", this.songTitle).html(this.songTitle)
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this.refresh()
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}
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@ -71,16 +101,16 @@ class View{
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this.barY = 0.25 * this.winH
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this.barH = 0.23 * this.winH
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this.lyricsBarH = 0.2 * this.barH
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this.taikoSquareW = this.winW / 4
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this.taikoH = this.barH
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this.taikoW = this.taikoH / 1.2
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this.taikoX = this.taikoSquareW * 0.76 - this.taikoW / 2
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this.taikoY = this.barY + 5
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this.taikoSquareW = this.winW / 4
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this.slotX = this.taikoSquareW + this.barH * 0.45
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this.slotX = this.taikoSquareW + this.barH * 0.5
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this.scoreSquareW = this.taikoSquareW * 0.55
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this.scoreSquareH = this.barH * 0.25
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this.circleSize = this.barH * 0.15
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this.bigCircleSize = this.barH * 0.25
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this.circleSize = this.barH * 0.18
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this.bigCircleSize = this.circleSize * (5 / 3)
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this.circleY = this.barY + (this.barH - this.lyricsBarH) / 2
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this.lyricsSize = this.lyricsBarH * 0.6
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var HPBarRatio = 703 / 51
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@ -111,6 +141,7 @@ class View{
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this.ctx.clearRect(0, 0, this.canvas.scaledWidth, this.canvas.scaledHeight)
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// Draw
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this.drawAssets()
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this.drawBar()
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this.drawSlot()
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this.drawMeasures()
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@ -128,7 +159,7 @@ class View{
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updateDonFaces(){
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if(this.controller.getElapsedTime().ms >= this.nextBeat){
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this.nextBeat += this.controller.getSongData().beatInfo.beatInterval
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this.nextBeat += this.beatInterval
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if(this.controller.getCombo() >= 50){
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this.currentBigDonFace = (this.currentBigDonFace + 1) % 2
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this.currentDonFace = (this.currentDonFace + 1) % 2
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@ -657,4 +688,31 @@ class View{
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this.ctx.closePath()
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this.ctx.stroke()
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}
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createAsset(image, position){
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var asset = new CanvasAsset(this, image, position)
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this.assets.push(asset)
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return asset
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}
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drawAssets(){
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if(this.controller.multiplayer != 2){
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this.assets.forEach(asset => {
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asset.draw()
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})
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}
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}
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updateCombo(combo){
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if(combo > 0 && combo % 10 == 0 && this.don.getAnimation() != "10combo"){
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this.don.setAnimation("10combo")
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var ms = this.controller.getElapsedTime().ms
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this.don.setAnimationStart(ms)
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var length = this.don.getAnimationLength("10combo")
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this.don.setAnimationEnd(ms + length * this.don.speed, () => {
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this.don.setAnimationStart(0)
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this.don.setAnimation("normal")
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})
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}
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}
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}
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