mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-12-23 09:46:15 +08:00
Add Don-chan
This commit is contained in:
parent
a8b05df75e
commit
1d0fc88374
@ -46,6 +46,7 @@
|
||||
<script src="/src/js/element.js"></script>
|
||||
<script src="/src/js/soundbuffer.js"></script>
|
||||
<script src="/src/js/p2.js"></script>
|
||||
<script src="/src/js/canvasasset.js"></script>
|
||||
|
||||
</head>
|
||||
<body>
|
||||
|
@ -27,7 +27,8 @@ var assets = {
|
||||
'muzu_normal.png',
|
||||
'muzu_hard.png',
|
||||
'muzu_oni.png',
|
||||
'don_anim_normal.png'
|
||||
'don_anim_normal.png',
|
||||
'don_anim_10combo.png'
|
||||
],
|
||||
|
||||
audioSfx: [
|
||||
|
94
public/src/js/canvasasset.js
Normal file
94
public/src/js/canvasasset.js
Normal file
@ -0,0 +1,94 @@
|
||||
class CanvasAsset{
|
||||
constructor(view, position, image){
|
||||
this.ctx = view.ctx
|
||||
this.controller = view.controller
|
||||
if(image){
|
||||
this.image = assets.image[image]
|
||||
}
|
||||
this.position = position
|
||||
this.animationFrames = {}
|
||||
this.speed = 1000 / 60
|
||||
this.animationStart = 0
|
||||
}
|
||||
draw(){
|
||||
var u = (a, b) => typeof a == "undefined" ? b : a
|
||||
var frame = 0
|
||||
if(this.animation){
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
if(this.animationEnd){
|
||||
if(ms > this.animationEnd.ms){
|
||||
this.animationEnd.callback()
|
||||
delete this.animationEnd
|
||||
return this.draw()
|
||||
}
|
||||
}
|
||||
var index = Math.floor((ms - this.animationStart) / this.speed)
|
||||
if(Array.isArray(this.animation)){
|
||||
frame = this.animation[this.boundedIndex(this.animation.length, index)]
|
||||
}else{
|
||||
frame = this.boundedIndex(this.animation, index)
|
||||
}
|
||||
}
|
||||
var pos = this.position(frame)
|
||||
if(this.image){
|
||||
this.ctx.drawImage(this.image,
|
||||
u(pos.sx, pos.x), u(pos.sy, pos.y),
|
||||
u(pos.sw, pos.w), u(pos.sh, pos.h),
|
||||
pos.x, pos.y, pos.w, pos.h
|
||||
)
|
||||
}
|
||||
}
|
||||
boundedIndex(length, index){
|
||||
if(length == 0){
|
||||
return
|
||||
}
|
||||
while(index < length){
|
||||
index += length
|
||||
}
|
||||
return index % length
|
||||
}
|
||||
addFrames(name, frames, image){
|
||||
var framesObj = {
|
||||
frames: frames
|
||||
}
|
||||
if(image){
|
||||
framesObj.image = assets.image[image]
|
||||
}
|
||||
this.animationFrames[name] = framesObj
|
||||
}
|
||||
setAnimation(name){
|
||||
var framesObj = this.animationFrames[name]
|
||||
this.animation = framesObj.frames
|
||||
this.animationName = name
|
||||
if(framesObj.image){
|
||||
this.image = framesObj.image
|
||||
}
|
||||
}
|
||||
getAnimation(){
|
||||
return this.animationName
|
||||
}
|
||||
getAnimationLength(){
|
||||
var frames = this.animationFrames["10combo"].frames
|
||||
if(Array.isArray(frames)){
|
||||
return frames.length
|
||||
}else{
|
||||
return frames
|
||||
}
|
||||
}
|
||||
setUpdateSpeed(speed){
|
||||
this.speed = speed
|
||||
}
|
||||
setAnimationStart(ms){
|
||||
this.animationStart = ms
|
||||
}
|
||||
setAnimationEnd(ms, callback){
|
||||
if(typeof ms == "undefined"){
|
||||
delete this.animationEnd
|
||||
}else{
|
||||
this.animationEnd = {
|
||||
ms: ms,
|
||||
callback: callback
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -372,6 +372,8 @@ function Game(controller, selectedSong, songData){
|
||||
controller.playSoundMeka("combo-1400");
|
||||
break;
|
||||
}
|
||||
|
||||
controller.view.updateCombo(_combo)
|
||||
}
|
||||
|
||||
this.getCombo = function(){
|
||||
|
@ -19,8 +19,6 @@ class Mekadon{
|
||||
miss(circle){
|
||||
var currentMs = circle.getMS() - this.controller.getElapsedTime().ms
|
||||
if(0 > currentMs - 10){
|
||||
circle.updateStatus(-1)
|
||||
circle.played(0)
|
||||
this.controller.displayScore(0, true)
|
||||
this.game.updateCurrentCircle()
|
||||
this.game.updateCombo(0)
|
||||
|
@ -112,7 +112,7 @@ class P2Connection{
|
||||
}
|
||||
}
|
||||
play(circle, mekadon){
|
||||
if(this.otherConnected){
|
||||
if(this.otherConnected || this.notes.length > 0){
|
||||
if(this.notes.length == 0){
|
||||
mekadon.play(circle)
|
||||
}else{
|
||||
@ -127,6 +127,8 @@ class P2Connection{
|
||||
}
|
||||
}
|
||||
}
|
||||
}else if(mekadon.miss(circle)){
|
||||
this.notes.shift()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,9 @@ class View{
|
||||
}
|
||||
this.winW = this.canvas.scaledWidth
|
||||
this.winH = this.canvas.scaledHeight
|
||||
if(this.controller.multiplayer == 2){
|
||||
this.winH = this.winH / 2 * 3
|
||||
}
|
||||
this.ctx = this.canvas.ctx
|
||||
|
||||
this.taikoSquareW = this.winW / 4
|
||||
@ -36,14 +39,41 @@ class View{
|
||||
|
||||
this.songTitle = title
|
||||
this.songDifficulty = this.diff.split(".").slice(0, -1).join(".")
|
||||
|
||||
this.beatInterval = this.controller.getSongData().beatInfo.beatInterval
|
||||
this.assets = []
|
||||
this.don = this.createAsset(frame => {
|
||||
var imgw = 360
|
||||
var imgh = 184
|
||||
var scale = 165
|
||||
var w = (this.barH * imgw) / scale
|
||||
var h = (this.barH * imgh) / scale
|
||||
return {
|
||||
sx: 0,
|
||||
sy: frame * imgh,
|
||||
sw: imgw,
|
||||
sh: imgh,
|
||||
x: this.taikoSquareW - w + this.barH * 0.2,
|
||||
y: this.barY - h,
|
||||
w: w,
|
||||
h: h
|
||||
}
|
||||
})
|
||||
this.don.addFrames("normal", [
|
||||
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
|
||||
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,4 ,3 ,2 ,1 ,
|
||||
0 ,0 ,0 ,0 ,1 ,2 ,3 ,4 ,5 ,6 ,6 ,5 ,7 ,8 ,9 ,10,
|
||||
11,11,11,11,10,9 ,8 ,7 ,13,12,12,13,14,15,16,17
|
||||
], "don_anim_normal")
|
||||
this.don.addFrames("10combo", 22, "don_anim_10combo")
|
||||
this.don.setAnimation("normal")
|
||||
this.don.setUpdateSpeed(this.beatInterval / 16)
|
||||
}
|
||||
|
||||
run(){
|
||||
this.ctx.font = "normal 14pt TnT"
|
||||
this.setBackground()
|
||||
|
||||
$(".game-song").attr("alt", this.songTitle).html(this.songTitle)
|
||||
|
||||
this.refresh()
|
||||
}
|
||||
|
||||
@ -71,16 +101,16 @@ class View{
|
||||
this.barY = 0.25 * this.winH
|
||||
this.barH = 0.23 * this.winH
|
||||
this.lyricsBarH = 0.2 * this.barH
|
||||
this.taikoSquareW = this.winW / 4
|
||||
this.taikoH = this.barH
|
||||
this.taikoW = this.taikoH / 1.2
|
||||
this.taikoX = this.taikoSquareW * 0.76 - this.taikoW / 2
|
||||
this.taikoY = this.barY + 5
|
||||
this.taikoSquareW = this.winW / 4
|
||||
this.slotX = this.taikoSquareW + this.barH * 0.45
|
||||
this.slotX = this.taikoSquareW + this.barH * 0.5
|
||||
this.scoreSquareW = this.taikoSquareW * 0.55
|
||||
this.scoreSquareH = this.barH * 0.25
|
||||
this.circleSize = this.barH * 0.15
|
||||
this.bigCircleSize = this.barH * 0.25
|
||||
this.circleSize = this.barH * 0.18
|
||||
this.bigCircleSize = this.circleSize * (5 / 3)
|
||||
this.circleY = this.barY + (this.barH - this.lyricsBarH) / 2
|
||||
this.lyricsSize = this.lyricsBarH * 0.6
|
||||
var HPBarRatio = 703 / 51
|
||||
@ -111,6 +141,7 @@ class View{
|
||||
this.ctx.clearRect(0, 0, this.canvas.scaledWidth, this.canvas.scaledHeight)
|
||||
|
||||
// Draw
|
||||
this.drawAssets()
|
||||
this.drawBar()
|
||||
this.drawSlot()
|
||||
this.drawMeasures()
|
||||
@ -128,7 +159,7 @@ class View{
|
||||
|
||||
updateDonFaces(){
|
||||
if(this.controller.getElapsedTime().ms >= this.nextBeat){
|
||||
this.nextBeat += this.controller.getSongData().beatInfo.beatInterval
|
||||
this.nextBeat += this.beatInterval
|
||||
if(this.controller.getCombo() >= 50){
|
||||
this.currentBigDonFace = (this.currentBigDonFace + 1) % 2
|
||||
this.currentDonFace = (this.currentDonFace + 1) % 2
|
||||
@ -657,4 +688,31 @@ class View{
|
||||
this.ctx.closePath()
|
||||
this.ctx.stroke()
|
||||
}
|
||||
|
||||
createAsset(image, position){
|
||||
var asset = new CanvasAsset(this, image, position)
|
||||
this.assets.push(asset)
|
||||
return asset
|
||||
}
|
||||
|
||||
drawAssets(){
|
||||
if(this.controller.multiplayer != 2){
|
||||
this.assets.forEach(asset => {
|
||||
asset.draw()
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
updateCombo(combo){
|
||||
if(combo > 0 && combo % 10 == 0 && this.don.getAnimation() != "10combo"){
|
||||
this.don.setAnimation("10combo")
|
||||
var ms = this.controller.getElapsedTime().ms
|
||||
this.don.setAnimationStart(ms)
|
||||
var length = this.don.getAnimationLength("10combo")
|
||||
this.don.setAnimationEnd(ms + length * this.don.speed, () => {
|
||||
this.don.setAnimationStart(0)
|
||||
this.don.setAnimation("normal")
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user