mirror of
https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-15 07:21:50 +08:00
Buffer every sound asset
This commit is contained in:
parent
66b0924252
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@ -12,8 +12,9 @@
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<html>
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<meta charset="UTF-8">
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<head>
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<title>太鼓の達人ウェブ - Taiko no Tatsujin Web</title>
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<link rel="icon" href="/assets/img/favicon.png" type="image/png">
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<link rel="stylesheet" href="/src/css/main.css"/>
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<link rel="stylesheet" href="/src/css/loader.css">
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<link rel="stylesheet" href="/src/css/titlescreen.css">
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@ -23,37 +24,32 @@
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<link rel="stylesheet" href="/src/css/game.css">
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<link rel="stylesheet" href="/src/css/animations.css">
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<link rel="icon" href="/assets/img/favicon.png" type="image/png">
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<link rel="shortcut icon" href="/assets/img/favicon.png" type="image/png">
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<script src="/src/js/lib/jquery.js"></script>
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<script src="/src/js/lib/jquery-ui.js"></script>
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<script src="/src/js/lib/fontdetect.min.js"></script>
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<script type='application/javascript' src='/src/js/lib/jquery.js'></script>
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<script type='application/javascript' src='/src/js/lib/jquery-ui.js'></script>
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<script type='application/javascript' src='/src/js/lib/fontdetect.min.js'></script>
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<script type='application/javascript' src='/src/js/assets.js'></script>
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<script type='application/javascript' src='/src/js/loader.js'></script>
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<script type='application/javascript' src='/src/js/loadsong.js'></script>
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<script type='application/javascript' src='/src/js/parsesong.js'></script>
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<script type='application/javascript' src='/src/js/titlescreen.js'></script>
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<script type='application/javascript' src='/src/js/scoresheet.js'></script>
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<script type='application/javascript' src='/src/js/songselect.js'></script>
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<script type='application/javascript' src='/src/js/soundsystem.js'></script>
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<script type='application/javascript' src='/src/js/keyboard.js'></script>
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<script type='application/javascript' src='/src/js/game.js'></script>
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<script type='application/javascript' src='/src/js/controller.js'></script>
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<script type='application/javascript' src='/src/js/circle.js'></script>
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<script type='application/javascript' src='/src/js/main.js'></script>
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<script type='application/javascript' src='/src/js/view.js'></script>
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<script type='application/javascript' src='/src/js/bufferedloop.js'></script>
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<script type='application/javascript' src='/src/js/mekadon.js'></script>
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<script type='application/javascript' src='/src/js/gamepad.js'></script>
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<script type='application/javascript' src='/src/js/tutorial.js'></script>
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<script type='application/javascript' src='/src/js/scalablecanvas.js'></script>
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<script type='application/javascript' src='/src/js/element.js'></script>
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<script src="/src/js/assets.js"></script>
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<script src="/src/js/loadsong.js"></script>
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<script src="/src/js/parsesong.js"></script>
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<script src="/src/js/titlescreen.js"></script>
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<script src="/src/js/scoresheet.js"></script>
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<script src="/src/js/songselect.js"></script>
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<script src="/src/js/keyboard.js"></script>
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<script src="/src/js/game.js"></script>
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<script src="/src/js/controller.js"></script>
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<script src="/src/js/circle.js"></script>
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<script src="/src/js/view.js"></script>
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<script src="/src/js/mekadon.js"></script>
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<script src="/src/js/gamepad.js"></script>
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<script src="/src/js/tutorial.js"></script>
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<script src="/src/js/scalablecanvas.js"></script>
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<script src="/src/js/element.js"></script>
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<script src="/src/js/soundbuffer.js"></script>
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</head>
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<body>
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<div id="assets"></div>
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<div id="screen"></div>
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<script src="/src/js/loader.js"></script>
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</body>
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</html>
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@ -23,7 +23,7 @@ html, body{
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height:100%;
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margin:0;
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padding:0;
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background: url('/assets/img/bg-pattern-1.png');
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background: url('/assets/img/bg-pattern-1.png') top center;
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}
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#assets{
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@ -1,6 +1,6 @@
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var assets = {
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img: new Array(
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img: [
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'background.png',
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'title-screen.png',
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'logo-big.png',
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@ -28,9 +28,9 @@ var assets = {
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'muzu_hard.png',
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'muzu_oni.png',
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'don_anim_normal.png'
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),
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],
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audio: new Array(
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audioSfx: [
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'start.wav',
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'don.wav',
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'ka.wav',
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@ -82,21 +82,20 @@ var assets = {
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'note_don.ogg',
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'note_ka.ogg',
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],
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audioMusic:[
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'bgm_songsel.ogg',
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'bgm_songsel_loop.ogg',
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'bgm_result.ogg',
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'bgm_result_loop.ogg',
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'bgm_setsume.ogg',
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'bgm_setsume_loop.ogg'
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),
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'bgm_setsume.ogg'
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],
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songs: new Array(),
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songs: [],
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fonts: new Array(
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fonts: [
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'Kozuka',
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'TnT'
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),
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],
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sounds: {},
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image: {}
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@ -1,92 +0,0 @@
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// thx to @LoveEevee for this - https://github.com/LoveEevee
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class BufferedLoop{
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constructor(bgm1,bgm2){
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this.context=new AudioContext()
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this.buffers=[]
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this.sources=new Set()
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this.loadCallback=[]
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this.bufferedTime=0
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this.bgm1=bgm1
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this.bgm2=bgm2
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this.loadSound(bgm1.url,0)
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this.loadSound(bgm2.url,1)
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}
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loadSound(url,number){
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var self=this
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var request=new XMLHttpRequest()
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request.open("GET",url)
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request.responseType="arraybuffer"
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request.onload=function(){
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self.context.decodeAudioData(request.response,function(buffer){
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self.buffers[number]=buffer
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self.setLoaded()
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})
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}
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request.send()
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}
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setLoaded(){
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if(this.buffers[0]&&this.buffers[1]){
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this.loaded=true
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for(var i in this.loadCallback){
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this.loadCallback[i]()
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}
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}
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}
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onLoad(callback){
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this.loadCallback.push(callback)
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}
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playSound(buffer,time,duration){
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var self=this
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var source=this.context.createBufferSource()
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source.buffer=buffer
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source.connect(this.context.destination)
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source.start(time)
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this.bufferedTime=time+duration
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var sourceObject={
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source:source,
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timeout:setTimeout(function(){
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self.sources.delete(sourceObject)
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},duration*1000)
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}
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this.sources.add(sourceObject)
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}
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addLoop(){
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if(this.context.currentTime>this.bufferedTime-1){
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this.playSound(
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this.buffers[1],
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this.start+this.bgm1.duration+this.bgm2.duration*this.iteration,
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this.bgm2.duration
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)
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this.iteration++
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}
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}
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play(){
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var self=this
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if(!this.loaded){
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return this.onLoad(function(){
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self.play()
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})
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}
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this.start=this.context.currentTime+0.1
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this.iteration=0
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this.playSound(
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this.buffers[0],
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this.start,
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this.bgm1.duration
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)
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self.addLoop()
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self.interval=setInterval(function(){
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self.addLoop()
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},100)
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}
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pause(){
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var self=this
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clearInterval(this.interval)
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this.sources.forEach(function(sourceObject){
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sourceObject.source.stop(0)
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clearTimeout(sourceObject.timeout)
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self.sources.delete(sourceObject)
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})
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}
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}
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@ -12,6 +12,12 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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var _keyboard = new Keyboard(this);
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var _mainLoop;
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var _pauseMenu = false;
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var _mainAsset
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assets.songs.forEach(song => {
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if(song.id == selectedSong.folder){
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_mainAsset = song.sound
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}
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})
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this.autoPlayEnabled = autoPlayEnabled
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@ -25,11 +31,11 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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this.loadUIEvents = function(){
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$("#song-selection-butt").click(function(){
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assets.sounds["don"].playAsset();
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assets.sounds["don"].play();
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_this.songSelection();
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});
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$("#restart-butt").click(function(){
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assets.sounds["don"].playAsset();
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assets.sounds["don"].play();
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_this.restartSong();
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});
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$("#continue-butt").click(function(){
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@ -48,10 +54,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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_view.refresh();
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}
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else if(ms>=0 && !started){ //when music shall starts
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setTimeout(function(){
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assets.sounds["main-music"].volume = 0.7;
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assets.sounds["main-music"].playAsset();
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}, _songData.generalInfo.audioWait);
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_mainAsset.play(_songData.generalInfo.audioWait)
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started=true;
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}
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@ -85,20 +88,17 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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if (score.fail == 0) {
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vp = 'fullcombo';
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setTimeout(function(){
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_this.playSoundMeka('fullcombo');
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}, 1350);
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_this.playSoundMeka('fullcombo', 1350);
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} else if (score.hp >= 50) {
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vp = 'clear';
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} else {
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vp = 'fail';
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}
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assets.sounds['game' + vp].playAsset();
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assets.sounds['game' + vp].play();
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setTimeout(function(){
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var scoresheet = new Scoresheet(_this, _this.getGlobalScore());
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scoresheet.run();
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new Scoresheet(_this, _this.getGlobalScore());
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}, 7000);
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}
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@ -123,8 +123,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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}
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this.restartSong = function(){
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assets.sounds["main-music"].pause();
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assets.sounds["main-music"].currentTime=0;
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_mainAsset.stop()
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clearInterval(_mainLoop);
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$("#screen").load("/src/views/game.html", function(){
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var taikoGame = new Controller(selectedSong, songData, autoPlayEnabled);
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@ -132,16 +131,8 @@ function Controller(selectedSong, songData, autoPlayEnabled){
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});
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}
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this.playSound = function(soundID){
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_game.playSound(soundID);
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}
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this.playSoundMeka = function(soundID){
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_game.playSound(soundID + (autoPlayEnabled ? '-meka' : ''));
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}
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this.pauseSound = function(soundID, stop){
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_game.pauseSound(soundID, stop);
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this.playSoundMeka = function(soundID, time){
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assets.sounds[soundID + (autoPlayEnabled ? '-meka' : '')].play(time)
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}
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this.initTiming = function(){
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@ -6,7 +6,6 @@ function Game(controller, selectedSong, songData){
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var _offsetDate; //date when the chrono is started (before the game begins)
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var _startDate; //real start date (when the chrono will be 0)
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var _currentDate; // refreshed date
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var _soundSystem = new soundSystem(controller);
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var _songData=songData;
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var _currentCircle=0;
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var _currentScore=0;
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@ -24,6 +23,12 @@ function Game(controller, selectedSong, songData){
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var _offsetTime=0;
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var _hitcircleSpeed=_songData.difficulty.sliderMultiplier*8;
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var _timeForDistanceCircle;
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var _mainAsset
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assets.songs.forEach(song => {
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if(song.id == selectedSong.folder){
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_mainAsset = song.sound
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}
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})
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this.run = function(){
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_timeForDistanceCircle=((20*controller.getDistanceForCircle())/_hitcircleSpeed);
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@ -185,20 +190,22 @@ function Game(controller, selectedSong, songData){
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this.whenLastCirclePlayed = function(){
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var circles = _songData.circles;
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var lastCircle = circles[_songData.circles.length-1];
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if(_ellapsedTime.ms>=lastCircle.getMS()+2000){
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_fadeOutStarted=true;
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if(!_fadeOutStarted && _ellapsedTime.ms>=lastCircle.getMS()+2000){
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_fadeOutStarted=_ellapsedTime.ms
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}
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}
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this.whenFadeoutMusic = function(){
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if(_fadeOutStarted){
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if(_musicFadeOut%8==0){
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_soundSystem.fadeOutMusic();
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_musicFadeOut++;
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if(_musicFadeOut==0){
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snd.musicGain.fadeOut(1.6)
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_mainAsset.stop(1.6)
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snd.musicGain.fadeIn(0, 1.7)
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}
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else{
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_musicFadeOut++;
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if(_ellapsedTime.ms>=_fadeOutStarted+1600){
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controller.fadeOutOver()
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}
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_musicFadeOut++;
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}
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}
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@ -217,11 +224,11 @@ function Game(controller, selectedSong, songData){
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this.toggleMainMusic = function(){
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if(_mainMusicPlaying){
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assets.sounds["main-music"].pause();
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_mainAsset.pause();
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_mainMusicPlaying=false;
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}
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else{
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assets.sounds["main-music"].playAsset();
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_mainAsset.play(0, false, _this.getEllapsedTime().ms / 1000);
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_mainMusicPlaying=true;
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}
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}
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@ -230,10 +237,6 @@ function Game(controller, selectedSong, songData){
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_fadeOutStarted=false;
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}
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this.playSound = function(soundID){
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_soundSystem.playSound(soundID);
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}
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this.pauseSound = function(soundID, stop){
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_soundSystem.pauseSound(soundID, stop);
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}
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@ -244,14 +247,14 @@ function Game(controller, selectedSong, songData){
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this.togglePause = function(){
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if(!_paused){
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assets.sounds["pause"].playAsset();
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assets.sounds["pause"].play();
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_paused=true;
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_latestDate = new Date();
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_this.toggleMainMusic();
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}
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else{
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assets.sounds["cancel"].playAsset();
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assets.sounds["cancel"].play();
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_paused=false;
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var currentDate = new Date();
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_ellapsedTimeSincePause = _ellapsedTimeSincePause + Math.abs(currentDate.getTime() - _latestDate.getTime());
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@ -67,7 +67,7 @@ function Keyboard(controller){
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this.checkMenuKeys = function(){
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_gamepad.play(1)
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_this.checkKey(_kbd["back"], "menu", function(){
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controller.pauseSound("main-music", true);
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controller.togglePause();
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controller.songSelection();
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})
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_this.checkKey(_kbd["pause"], "menu", function(){
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@ -84,7 +84,7 @@ function Keyboard(controller){
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this.checkKeySound = function(keyCode, sound){
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_this.checkKey(keyCode, "sound", function(){
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controller.playSound("note_"+sound);
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assets.sounds["note_"+sound].play()
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_keyTime[sound] = controller.getEllapsedTime().ms
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})
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}
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|
@ -1,92 +1,103 @@
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function Loader(){
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class Loader{
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constructor(){
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this.loadedAssets = 0
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this.errorCount = 0
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this.assetsDiv = document.getElementById("assets")
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this.promises = []
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$("#screen").load("/src/views/loader.html", () => {
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this.run()
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})
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}
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run(){
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this.loaderPercentage = document.querySelector("#loader .percentage")
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var _this=this;
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var _loadedAssets=0;
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var _percentage=0;
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var _nbAssets=assets.audio.length+assets.img.length+assets.fonts.length+1; //+1 for song structures
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var _assetsDiv=document.getElementById("assets")
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var _loaderPercentage
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var _errorCount=0
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this.run = function(){
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_loaderPercentage = document.querySelector("#loader .percentage")
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assets.fonts.forEach(function(name){
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assets.fonts.forEach(name => {
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var font = document.createElement("h1")
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font.style.fontFamily = name
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font.appendChild(document.createTextNode("I am a font"))
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_assetsDiv.appendChild(font)
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FontDetect.onFontLoaded (name, _this.assetLoaded, _this.errorMsg, {msTimeout: 90000});
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});
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this.assetsDiv.appendChild(font)
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this.promises.push(new Promise((resolve, reject) => {
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FontDetect.onFontLoaded(name, resolve, reject, {msTimeout: 90000})
|
||||
}))
|
||||
})
|
||||
|
||||
assets.img.forEach(function(name){
|
||||
var id = name.substr(0, name.length-4);
|
||||
assets.img.forEach(name => {
|
||||
var id = name.substr(0, name.length - 4)
|
||||
var image = document.createElement("img")
|
||||
image.addEventListener("load", event=>{
|
||||
_this.assetLoaded();
|
||||
})
|
||||
this.promises.push(promiseLoad(image))
|
||||
image.id = name
|
||||
image.src = "/assets/img/" + name
|
||||
_assetsDiv.appendChild(image)
|
||||
this.assetsDiv.appendChild(image)
|
||||
assets.image[id] = image
|
||||
});
|
||||
})
|
||||
|
||||
assets.audio.forEach(function(name){
|
||||
var id = name.substr(0, name.length-4);
|
||||
assets.sounds[id] = new Audio();
|
||||
assets.sounds[id].muted = true;
|
||||
assets.sounds[id].playAsset = function(){
|
||||
try{
|
||||
assets.sounds[id].muted = false;
|
||||
assets.sounds[id].play()
|
||||
}catch(e){
|
||||
console.warn(e)
|
||||
}
|
||||
}
|
||||
assets.sounds[id].onloadeddata = function(){
|
||||
_this.assetLoaded();
|
||||
};
|
||||
assets.sounds[id].src = '/assets/audio/'+name;
|
||||
assets.sounds[id].load();
|
||||
});
|
||||
snd.buffer = new SoundBuffer()
|
||||
snd.musicGain = snd.buffer.createGain()
|
||||
snd.sfxGain = snd.buffer.createGain()
|
||||
snd.buffer.setCrossfade(snd.musicGain, snd.sfxGain, 0.5)
|
||||
snd.previewGain = snd.buffer.createGain()
|
||||
snd.previewGain.setVolume(0.5)
|
||||
|
||||
$.ajax({
|
||||
url: "/api/songs",
|
||||
mimeType: "application/json",
|
||||
success: function(songs){
|
||||
assets.songs = songs;
|
||||
_this.assetLoaded();
|
||||
},
|
||||
error: _this.errorMsg
|
||||
});
|
||||
assets.audioSfx.forEach(name => {
|
||||
var id = name.substr(0, name.length-4)
|
||||
this.promises.push(snd.sfxGain.load("/assets/audio/" + name).then(sound => {
|
||||
assets.sounds[id] = sound
|
||||
}))
|
||||
})
|
||||
assets.audioMusic.forEach(name => {
|
||||
var id = name.substr(0, name.length-4)
|
||||
this.promises.push(snd.musicGain.load("/assets/audio/" + name).then(sound => {
|
||||
assets.sounds[id] = sound
|
||||
}))
|
||||
})
|
||||
|
||||
this.promises.push(ajax("/api/songs").then(songs => {
|
||||
assets.songs = JSON.parse(songs)
|
||||
}))
|
||||
|
||||
this.promises.forEach(promise => {
|
||||
promise.then(() => {
|
||||
this.assetLoaded()
|
||||
}, () => {
|
||||
this.errorMsg()
|
||||
})
|
||||
})
|
||||
|
||||
Promise.all(this.promises).then(() => {
|
||||
new Titlescreen()
|
||||
})
|
||||
}
|
||||
|
||||
this.errorMsg = function(){
|
||||
if(_errorCount == 0){
|
||||
_loaderPercentage.appendChild(document.createElement("br"))
|
||||
_loaderPercentage.appendChild(document.createTextNode("An error occured, please refresh"))
|
||||
errorMsg(){
|
||||
if(this.errorCount == 0){
|
||||
this.loaderPercentage.appendChild(document.createElement("br"))
|
||||
this.loaderPercentage.appendChild(document.createTextNode("An error occurred, please refresh"))
|
||||
}
|
||||
_errorCount++
|
||||
this.errorCount++
|
||||
}
|
||||
|
||||
this.assetLoaded = function(){
|
||||
_loadedAssets++;
|
||||
_percentage=parseInt((_loadedAssets*100)/_nbAssets);
|
||||
$("#loader .progress").css("width", _percentage+"%");
|
||||
_loaderPercentage.firstChild.data=_percentage+"%"
|
||||
_this.checkIfEverythingLoaded();
|
||||
assetLoaded(){
|
||||
this.loadedAssets++
|
||||
var percentage = parseInt(this.loadedAssets * 100 / this.promises.length)
|
||||
document.querySelector("#loader .progress").style.width = percentage + "%"
|
||||
this.loaderPercentage.firstChild.data = percentage + "%"
|
||||
}
|
||||
|
||||
this.checkIfEverythingLoaded = function(){
|
||||
if(_percentage==100){
|
||||
new Titlescreen();
|
||||
//var globalScore={points:1000, great:100, good:60, fail:10, maxCombo:50, hp:90};
|
||||
//new Scoresheet(null, globalScore);
|
||||
}
|
||||
}
|
||||
|
||||
$("#screen").load("/src/views/loader.html", _this.run);
|
||||
|
||||
}
|
||||
function ajax(url){
|
||||
return new Promise((resolve, reject) => {
|
||||
var request = new XMLHttpRequest()
|
||||
request.open("GET", url)
|
||||
promiseLoad(request).then(() => {
|
||||
resolve(request.response)
|
||||
}, reject)
|
||||
request.send()
|
||||
})
|
||||
}
|
||||
function promiseLoad(asset){
|
||||
return new Promise((resolve, reject) => {
|
||||
asset.addEventListener("load", resolve)
|
||||
asset.addEventListener("error", reject)
|
||||
asset.addEventListener("abort", reject)
|
||||
})
|
||||
}
|
||||
|
||||
var snd = {}
|
||||
new Loader()
|
||||
|
@ -1,66 +1,52 @@
|
||||
function loadSong(selectedSong, autoPlayEnabled){
|
||||
class loadSong{
|
||||
constructor(selectedSong, autoPlayEnabled){
|
||||
this.selectedSong = selectedSong
|
||||
this.autoPlayEnabled = autoPlayEnabled
|
||||
this.songFilePath = "/songs/" + this.selectedSong.folder + "/" + this.selectedSong.difficulty
|
||||
$("#screen").load("/src/views/loadsong.html", () => {
|
||||
this.run()
|
||||
})
|
||||
}
|
||||
run(){
|
||||
var id = this.selectedSong.folder
|
||||
var promises = []
|
||||
assets.sounds["start"].play()
|
||||
|
||||
var _this = this;
|
||||
var _selectedSong=selectedSong;
|
||||
var _bgLoaded=false;
|
||||
var _musicLoaded=false;
|
||||
var _songDataLoaded=false;
|
||||
var _songFilePath = '/songs/'+_selectedSong.folder+'/'+_selectedSong.difficulty;
|
||||
var _songData;
|
||||
var img = document.createElement("img")
|
||||
promises.push(promiseLoad(img))
|
||||
img.id = "music-bg"
|
||||
img.src = "/songs/" + id + "/bg.png"
|
||||
document.getElementById("assets").appendChild(img)
|
||||
|
||||
this.run = function(){
|
||||
|
||||
assets.sounds["bgm_songsel"].pause();
|
||||
assets.sounds["bgm_songsel"].currentTime = 0;
|
||||
|
||||
assets.sounds["start"].playAsset();
|
||||
$("#assets").append("<img id='music-bg' src='/songs/"+_selectedSong.folder+"/bg.png' />");
|
||||
|
||||
var audio = new Audio();
|
||||
audio.muted = true;
|
||||
audio.src = '/songs/'+_selectedSong.folder+'/main.mp3';
|
||||
audio.load();
|
||||
|
||||
$("#music-bg").load(function(){
|
||||
_bgLoaded=true;
|
||||
_this.checkIfEverythingLoaded();
|
||||
});
|
||||
|
||||
audio.playAsset = function(){
|
||||
try{
|
||||
audio.muted = false;
|
||||
audio.play()
|
||||
}catch(e){
|
||||
console.warn(e)
|
||||
promises.push(new Promise((resolve, reject) => {
|
||||
var songObj
|
||||
assets.songs.forEach(song => {
|
||||
if(song.id == id){
|
||||
songObj = song
|
||||
}
|
||||
})
|
||||
if(songObj.sound){
|
||||
songObj.sound.gain = snd.musicGain
|
||||
resolve()
|
||||
}else{
|
||||
snd.musicGain.load("/songs/" + id + "/main.mp3").then(sound => {
|
||||
songObj.sound = sound
|
||||
resolve()
|
||||
}, reject)
|
||||
}
|
||||
}
|
||||
}))
|
||||
|
||||
audio.onloadeddata = function(){
|
||||
_musicLoaded=true;
|
||||
assets.sounds["main-music"]=audio;
|
||||
_this.checkIfEverythingLoaded();
|
||||
};
|
||||
|
||||
$.ajax({
|
||||
url : _songFilePath,
|
||||
dataType: "text",
|
||||
success : function (data) {
|
||||
_songData = data.split("\n");
|
||||
_songDataLoaded=true;
|
||||
_this.checkIfEverythingLoaded();
|
||||
}
|
||||
});
|
||||
promises.push(ajax(this.songFilePath).then(data => {
|
||||
this.songData = data.replace(/\0/g, "").split("\n")
|
||||
}))
|
||||
|
||||
Promise.all(promises).then(() => {
|
||||
$("#screen").load("/src/views/game.html", () => {
|
||||
var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled)
|
||||
taikoGame.run()
|
||||
})
|
||||
}, () => {
|
||||
alert("An error occurred, please refresh")
|
||||
})
|
||||
}
|
||||
|
||||
this.checkIfEverythingLoaded = function(){
|
||||
if(_musicLoaded && _songDataLoaded && _bgLoaded){
|
||||
$("#screen").load("/src/views/game.html", function(){
|
||||
var taikoGame = new Controller(_selectedSong, _songData, autoPlayEnabled);
|
||||
taikoGame.run();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
$("#screen").load("/src/views/loadsong.html", _this.run);
|
||||
}
|
@ -1,7 +0,0 @@
|
||||
$(document).ready(function(){
|
||||
|
||||
new Loader();
|
||||
|
||||
});
|
||||
|
||||
|
@ -1,17 +1,17 @@
|
||||
|
||||
function Scoresheet(controller, score){
|
||||
|
||||
var _this = this;
|
||||
var _score = score;
|
||||
var _mark;
|
||||
var _this = this;
|
||||
var _score = score;
|
||||
var _mark;
|
||||
|
||||
this.setResults = function(){
|
||||
|
||||
if (_score.fail == 0) {
|
||||
_mark = 'gold';
|
||||
} else if (_score.hp >= 50) {
|
||||
_mark = 'silver';
|
||||
};
|
||||
_mark = 'gold';
|
||||
} else if (_score.hp >= 50) {
|
||||
_mark = 'silver';
|
||||
};
|
||||
|
||||
var imgW = (_score.hp*$("#score-hp-bar-colour").width())/100;
|
||||
$("#score-hp-bar-colour img").css("clip", "rect(0, "+imgW+"px, "+$("#score-hp-bar-colour").height()+"px, 0)");
|
||||
@ -76,35 +76,28 @@ function Scoresheet(controller, score){
|
||||
|
||||
}
|
||||
|
||||
this.run = function(){
|
||||
this.run = function(){
|
||||
_this.positionning();
|
||||
_this.setResults();
|
||||
|
||||
$("#song-select").click(function(){
|
||||
assets.sounds["don"].playAsset();
|
||||
bgm.pause();
|
||||
controller.songSelection();
|
||||
});
|
||||
$("#song-select").click(function(){
|
||||
assets.sounds["don"].play();
|
||||
assets.sounds["bgm_result"].stop();
|
||||
controller.songSelection();
|
||||
});
|
||||
|
||||
$("#replay").click(function(){
|
||||
assets.sounds["don"].playAsset();
|
||||
bgm.pause();
|
||||
controller.restartSong();
|
||||
});
|
||||
$("#replay").click(function(){
|
||||
assets.sounds["don"].play();
|
||||
assets.sounds["bgm_result"].stop();
|
||||
controller.restartSong();
|
||||
});
|
||||
|
||||
$(window).resize(_this.positionning);
|
||||
|
||||
}
|
||||
|
||||
assets.sounds["results"].playAsset();
|
||||
|
||||
bgm = new BufferedLoop(
|
||||
{url: '/assets/audio/bgm_result.ogg', duration: 0.847},
|
||||
{url: '/assets/audio/bgm_result_loop.ogg', duration: 16.842}
|
||||
);
|
||||
bgm.play();
|
||||
|
||||
}
|
||||
|
||||
assets.sounds["results"].play()
|
||||
assets.sounds["bgm_result"].playLoop(0, false, 0, 0.846625)
|
||||
|
||||
$("#screen").load("/src/views/scoresheet.html", _this.run);
|
||||
|
||||
|
@ -1,10 +1,10 @@
|
||||
function SongSelect(){
|
||||
|
||||
var _this=this;
|
||||
var _songs;
|
||||
var _this=this;
|
||||
var _songs;
|
||||
var _selectedSong = {title:'', folder:'', difficulty:''};
|
||||
var _preview;
|
||||
var _preview_to;
|
||||
var _preview_ended
|
||||
var _preview_startLoad
|
||||
var _diffNames={
|
||||
easy:"かんたん",
|
||||
normal:"ふつう",
|
||||
@ -13,62 +13,68 @@ function SongSelect(){
|
||||
}
|
||||
|
||||
this.startPreview = function(id, prvtime, first_open=true) {
|
||||
var start = Date.now();
|
||||
setTimeout(function(){
|
||||
bgm.pause();
|
||||
}, 400);
|
||||
|
||||
_preview = new Audio('/songs/' + id + '/main.mp3');
|
||||
_preview.onloadeddata = function() {
|
||||
var end = Date.now();
|
||||
var delay = end - start;
|
||||
var no_delay = first_open ? 0 : 300;
|
||||
|
||||
_preview.currentTime = prvtime/1000;
|
||||
_preview.volume = 0.5;
|
||||
|
||||
_preview.addEventListener('ended', function(){
|
||||
this.currentTime = prvtime/1000;
|
||||
this.play();
|
||||
}, false);
|
||||
|
||||
_preview_to = setTimeout(function(){
|
||||
_preview.play();
|
||||
}, delay <= 1000 && first_open ? 1000 : no_delay);
|
||||
_this.endPreview();
|
||||
_preview_startLoad = +new Date
|
||||
_preview_ended = false
|
||||
if(first_open){
|
||||
snd.musicGain.fadeOut(0.4)
|
||||
}
|
||||
var songObj
|
||||
assets.songs.forEach(song => {
|
||||
if(song.id == id){
|
||||
songObj = song
|
||||
}
|
||||
})
|
||||
if(songObj.sound){
|
||||
_preview = songObj.sound
|
||||
_preview.gain = snd.previewGain
|
||||
this.previewLoaded(prvtime)
|
||||
}else{
|
||||
snd.previewGain.load("/songs/" + id + "/main.mp3").then(sound => {
|
||||
if(!_preview_ended){
|
||||
songObj.sound = sound
|
||||
_preview = sound
|
||||
this.previewLoaded(prvtime)
|
||||
}
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
this.previewLoaded = function(prvtime){
|
||||
var endLoad = +new Date
|
||||
var delay = Math.max(1000 - Math.min(1000, endLoad - _preview_startLoad), 300)
|
||||
_preview.playLoop(delay / 1000, false, prvtime / 1000)
|
||||
}
|
||||
|
||||
this.endPreview = function() {
|
||||
clearTimeout(_preview_to);
|
||||
_preview_ended = true
|
||||
if (_preview) {
|
||||
_preview.pause();
|
||||
_preview.stop();
|
||||
};
|
||||
};
|
||||
|
||||
this.run = function(){
|
||||
|
||||
this.run = function(){
|
||||
_this.createCode();
|
||||
_this.display();
|
||||
$(window).resize(_this.display);
|
||||
|
||||
var menuLoop = setInterval(_this.refresh, 20);
|
||||
$("#song-container").show();
|
||||
|
||||
$('#songsel-help').click(function(){
|
||||
bgm.pause();
|
||||
assets.sounds["bgm_songsel"].stop()
|
||||
assets.sounds["song-select"].stop()
|
||||
assets.sounds["diffsel"].stop()
|
||||
assets.sounds["don"].play()
|
||||
snd.musicGain.fadeIn()
|
||||
_this.endPreview();
|
||||
assets.sounds['don'].playAsset();
|
||||
|
||||
new Tutorial();
|
||||
});
|
||||
|
||||
$(".difficulty").click(function(e){
|
||||
_this.endPreview();
|
||||
assets.sounds["diffsel"].pause();
|
||||
assets.sounds["diffsel"].currentTime = 0;
|
||||
assets.sounds["don"].playAsset();
|
||||
assets.sounds["bgm_songsel"].stop()
|
||||
assets.sounds["diffsel"].stop()
|
||||
assets.sounds["don"].play()
|
||||
|
||||
clearInterval(menuLoop);
|
||||
var difficultyElement = (e.target.className=="stars" || e.target.className=="diffname") ? e.target.parentElement : e.target;
|
||||
_selectedSong.difficulty = difficultyElement.classList[1]+'.osu';
|
||||
var parentID = $(this).parent().closest(".song").attr("id");
|
||||
@ -76,7 +82,7 @@ function SongSelect(){
|
||||
_selectedSong.title = $(this).parent().closest('.song').data('title');
|
||||
_selectedSong.folder = songID;
|
||||
|
||||
bgm.pause();
|
||||
snd.musicGain.fadeIn()
|
||||
new loadSong(_selectedSong, e.shiftKey);
|
||||
});
|
||||
|
||||
@ -93,17 +99,14 @@ function SongSelect(){
|
||||
if (!$(e.target).parents('.difficulties').length) {
|
||||
if ($(".opened").length && $(".opened").attr('id') == $(this).attr('id')) {
|
||||
_this.endPreview();
|
||||
bgm.play();
|
||||
assets.sounds["cancel"].playAsset();
|
||||
snd.musicGain.fadeIn(0.4)
|
||||
assets.sounds["diffsel"].stop()
|
||||
assets.sounds["cancel"].play()
|
||||
assets.sounds["song-select"].play(0.3)
|
||||
|
||||
$(".difficulty").hide();
|
||||
$(".opened").removeClass("opened", 300);
|
||||
|
||||
assets.sounds["diffsel"].pause();
|
||||
assets.sounds["diffsel"].currentTime = 0;
|
||||
setTimeout(function(){
|
||||
assets.sounds["song-select"].playAsset();
|
||||
}, 300);
|
||||
|
||||
$('.songsel-title').fadeOut(200, function(){
|
||||
$('.songsel-title').attr('alt', '曲をえらぶ').html('曲をえらぶ').css('left', -300);
|
||||
$('.songsel-title').animate({left:0, opacity:"show"}, 400);
|
||||
@ -112,24 +115,19 @@ function SongSelect(){
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(!$('.opened').length) {
|
||||
_this.startPreview($(this).data('song-id'), $(this).data('preview'));
|
||||
assets.sounds["don"].playAsset();
|
||||
assets.sounds["song-select"].pause();
|
||||
assets.sounds["song-select"].currentTime = 0;
|
||||
setTimeout(function(){
|
||||
assets.sounds["diffsel"].playAsset();
|
||||
}, 300);
|
||||
assets.sounds["don"].play()
|
||||
assets.sounds["song-select"].stop()
|
||||
assets.sounds["diffsel"].play(0.3)
|
||||
|
||||
$('.songsel-title').fadeOut(200, function(){
|
||||
$('.songsel-title').attr('alt', 'むずかしさをえらぶ').html('むずかしさをえらぶ').css('left', -300);
|
||||
$('.songsel-title').animate({left:0, opacity:"show"}, 400);
|
||||
});
|
||||
} else {
|
||||
_preview.pause();
|
||||
_this.startPreview($(this).data('song-id'), $(this).data('preview'), false);
|
||||
assets.sounds["ka"].playAsset();
|
||||
assets.sounds["ka"].play();
|
||||
}
|
||||
};
|
||||
|
||||
@ -144,15 +142,8 @@ function SongSelect(){
|
||||
}
|
||||
|
||||
this.createCode = function(){
|
||||
bgm = new BufferedLoop(
|
||||
{url: '/assets/audio/bgm_songsel.ogg', duration: 1.442},
|
||||
{url: '/assets/audio/bgm_songsel_loop.ogg', duration: 2.064}
|
||||
);
|
||||
bgm.play();
|
||||
|
||||
setTimeout(function(){
|
||||
assets.sounds["song-select"].playAsset();
|
||||
}, 200);
|
||||
assets.sounds["bgm_songsel"].playLoop(0, false, 0, 1.4423958333333333)
|
||||
assets.sounds["song-select"].play(0.2);
|
||||
|
||||
var songElements = [0]
|
||||
|
||||
@ -244,13 +235,6 @@ function SongSelect(){
|
||||
$('.difficulty').hide();
|
||||
}
|
||||
|
||||
this.display = function(){
|
||||
}
|
||||
|
||||
this.refresh = function(){
|
||||
|
||||
}
|
||||
|
||||
$("#screen").load("/src/views/songselect.html", _this.run);
|
||||
|
||||
}
|
193
public/src/js/soundbuffer.js
Normal file
193
public/src/js/soundbuffer.js
Normal file
@ -0,0 +1,193 @@
|
||||
class SoundBuffer{
|
||||
constructor(){
|
||||
this.context = new AudioContext()
|
||||
var resume = () => {
|
||||
if(this.context.state == "suspended"){
|
||||
this.context.resume()
|
||||
}
|
||||
removeEventListener("click", resume)
|
||||
}
|
||||
addEventListener("click", resume)
|
||||
}
|
||||
load(url, gain){
|
||||
return new Promise((resolve, reject) => {
|
||||
var request = new XMLHttpRequest()
|
||||
request.open("GET", url)
|
||||
request.responseType = "arraybuffer"
|
||||
request.addEventListener("load", () => {
|
||||
this.context.decodeAudioData(request.response, buffer => {
|
||||
resolve(new Sound(gain || {soundBuffer: this}, buffer))
|
||||
}, reject)
|
||||
})
|
||||
request.addEventListener("error", reject)
|
||||
request.addEventListener("abort", reject)
|
||||
request.send()
|
||||
})
|
||||
}
|
||||
createGain(){
|
||||
return new SoundGain(this)
|
||||
}
|
||||
setCrossfade(gain1, gain2, median){
|
||||
gain1.setCrossfade(1 - median)
|
||||
gain2.setCrossfade(median)
|
||||
}
|
||||
getTime(){
|
||||
return this.context.currentTime
|
||||
}
|
||||
convertTime(time, absolute){
|
||||
time = (time || 0)
|
||||
if(time < 0){
|
||||
time = 0
|
||||
}
|
||||
return time + (absolute ? 0 : this.getTime())
|
||||
}
|
||||
createSource(sound){
|
||||
var source = this.context.createBufferSource()
|
||||
source.buffer = sound.buffer
|
||||
source.connect(sound.gain.gainNode || this.context.destination)
|
||||
return source
|
||||
}
|
||||
}
|
||||
class SoundGain{
|
||||
constructor(soundBuffer){
|
||||
this.soundBuffer = soundBuffer
|
||||
this.gainNode = soundBuffer.context.createGain()
|
||||
this.gainNode.connect(soundBuffer.context.destination)
|
||||
this.setVolume(1)
|
||||
}
|
||||
load(url){
|
||||
return this.soundBuffer.load(url, this)
|
||||
}
|
||||
convertTime(time, absolute){
|
||||
return this.soundBuffer.convertTime(time, absolute)
|
||||
}
|
||||
setVolume(amount){
|
||||
this.gainNode.gain.value = amount * amount
|
||||
this.volume = amount
|
||||
}
|
||||
setCrossfade(amount){
|
||||
this.setVolume(Math.pow(Math.sin(Math.PI / 2 * amount), 1 / 4))
|
||||
}
|
||||
fadeIn(duration, time, absolute){
|
||||
this.fadeVolume(0, this.volume * this.volume, duration, time, absolute)
|
||||
}
|
||||
fadeOut(duration, time, absolute){
|
||||
this.fadeVolume(this.volume * this.volume, 0, duration, time, absolute)
|
||||
}
|
||||
fadeVolume(vol1, vol2, duration, time, absolute){
|
||||
time = this.convertTime(time, absolute)
|
||||
this.gainNode.gain.linearRampToValueAtTime(vol1, time)
|
||||
this.gainNode.gain.linearRampToValueAtTime(vol2, time + (duration || 0))
|
||||
}
|
||||
mute(){
|
||||
this.gainNode.gain.value = 0
|
||||
}
|
||||
unmute(){
|
||||
this.setVolume(this.volume)
|
||||
}
|
||||
}
|
||||
class Sound{
|
||||
constructor(gain, buffer){
|
||||
this.gain = gain
|
||||
this.buffer = buffer
|
||||
this.soundBuffer = gain.soundBuffer
|
||||
this.duration = buffer.duration
|
||||
this.timeouts = new Set()
|
||||
this.sources = new Set()
|
||||
}
|
||||
getTime(){
|
||||
return this.soundBuffer.getTime()
|
||||
}
|
||||
convertTime(time, absolute){
|
||||
return this.soundBuffer.convertTime(time, absolute)
|
||||
}
|
||||
setTimeouts(time){
|
||||
return new Promise(resolve => {
|
||||
var relTime = time - this.getTime()
|
||||
if(relTime > 0){
|
||||
var timeout = setTimeout(() => {
|
||||
this.timeouts.delete(timeout)
|
||||
resolve()
|
||||
}, relTime * 1000)
|
||||
this.timeouts.add(timeout)
|
||||
}else{
|
||||
resolve()
|
||||
}
|
||||
})
|
||||
}
|
||||
clearTimeouts(){
|
||||
this.timeouts.forEach(timeout => {
|
||||
clearTimeout(timeout)
|
||||
this.timeouts.delete(timeout)
|
||||
})
|
||||
}
|
||||
playLoop(time, absolute, seek1, seek2, until){
|
||||
time = this.convertTime(time, absolute)
|
||||
seek1 = seek1 || 0
|
||||
seek2 = seek2 || seek1
|
||||
until = until || this.duration
|
||||
this.loop = {
|
||||
started: time + until - seek1,
|
||||
seek: seek2,
|
||||
until: until
|
||||
}
|
||||
this.play(time, true, seek1, until)
|
||||
this.addLoop()
|
||||
this.loop.interval = setInterval(() => {
|
||||
this.addLoop()
|
||||
}, 100)
|
||||
}
|
||||
addLoop(){
|
||||
if(this.getTime() > this.loop.started - 1){
|
||||
this.play(this.loop.started, true, this.loop.seek, this.loop.until)
|
||||
this.loop.started += this.loop.until - this.loop.seek
|
||||
}
|
||||
}
|
||||
play(time, absolute, seek, until){
|
||||
time = this.convertTime(time, absolute)
|
||||
var source = this.soundBuffer.createSource(this)
|
||||
seek = seek || 0
|
||||
until = until || this.duration
|
||||
this.setTimeouts(time).then(() => {
|
||||
this.cfg = {
|
||||
started: time,
|
||||
seek: seek,
|
||||
until: until
|
||||
}
|
||||
})
|
||||
source.start(time, Math.max(0, seek || 0), Math.max(0, until - seek))
|
||||
source.startTime = time
|
||||
this.sources.add(source)
|
||||
source.onended = () => {
|
||||
this.sources.delete(source)
|
||||
}
|
||||
}
|
||||
stop(time, absolute){
|
||||
time = this.convertTime(time, absolute)
|
||||
this.sources.forEach(source => {
|
||||
source.stop(Math.max(source.startTime, time))
|
||||
})
|
||||
this.setTimeouts(time).then(() => {
|
||||
if(this.loop){
|
||||
clearInterval(this.loop.interval)
|
||||
}
|
||||
this.clearTimeouts()
|
||||
})
|
||||
}
|
||||
pause(time, absolute){
|
||||
if(this.cfg){
|
||||
time = this.convertTime(time, absolute)
|
||||
this.stop(time, true)
|
||||
this.cfg.pauseSeek = time - this.cfg.started + this.cfg.seek
|
||||
}
|
||||
}
|
||||
resume(time, absolute){
|
||||
if(this.cfg){
|
||||
if(this.loop){
|
||||
this.playLoop(time, absolute, this.cfg.pauseSeek, this.loop.seek, this.loop.until)
|
||||
}else{
|
||||
this.play(time, absolute, this.cfg.pauseSeek, this.cfg.until)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,48 +0,0 @@
|
||||
function soundSystem(controller){
|
||||
|
||||
var _this = this;
|
||||
var _speed=0;
|
||||
var _circles = [];
|
||||
var _circleID = -1;
|
||||
var _measures = [];
|
||||
var _sounds = assets.sounds;
|
||||
var _channels=[];
|
||||
var _channelMAX=20;
|
||||
|
||||
for (var i=0;i<_channelMAX;i++) {// prepare the channels
|
||||
_channels[i] = {};
|
||||
_channels[i]["end"] = -1;
|
||||
_channels[i]["audio"] = new Audio();
|
||||
}
|
||||
|
||||
this.playSound = function(soundID){
|
||||
|
||||
for(var i=0;i<_channelMAX;i++){ //play in different sounds in different channels
|
||||
var now = new Date();
|
||||
if (_channels[i]["end"] < now.getTime()) {// is this channel finished?
|
||||
_channels[i]["end"] = now.getTime() + _sounds[soundID].duration*1000;
|
||||
_channels[i]["audio"].src = _sounds[soundID].src;
|
||||
_channels[i]["audio"].load();
|
||||
_channels[i]["audio"].play();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.pauseSound = function(){
|
||||
_sounds["main-music"].pause();
|
||||
}
|
||||
|
||||
this.fadeOutMusic = function(){
|
||||
|
||||
if(_sounds["main-music"].volume.toFixed(1)!=0.0){
|
||||
_sounds["main-music"].volume-=0.1;
|
||||
}
|
||||
else{
|
||||
_sounds["main-music"].pause();
|
||||
controller.fadeOutOver();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -32,7 +32,7 @@ function Titlescreen(){
|
||||
$("#screen").find("#title-screen").show();
|
||||
$(window).resize(_this.positionning);
|
||||
|
||||
assets.sounds["title"].playAsset();
|
||||
assets.sounds["title"].play();
|
||||
|
||||
}
|
||||
|
||||
@ -40,7 +40,7 @@ function Titlescreen(){
|
||||
assets.sounds["title"].pause();
|
||||
assets.sounds["title"].currentTime = 0;
|
||||
|
||||
assets.sounds["don"].playAsset();
|
||||
assets.sounds["don"].play();
|
||||
if (localStorage.getItem('tutorial') !== 'true') {
|
||||
new Tutorial();
|
||||
} else {
|
||||
|
@ -2,15 +2,11 @@ function Tutorial() {
|
||||
var _this = this;
|
||||
|
||||
this.run = function() {
|
||||
bgm = new BufferedLoop(
|
||||
{url: '/assets/audio/bgm_setsume.ogg', duration: 1.054},
|
||||
{url: '/assets/audio/bgm_setsume_loop.ogg', duration: 15}
|
||||
);
|
||||
bgm.play();
|
||||
assets.sounds["bgm_setsume"].playLoop(0, false, 0, 1.0540416666666668)
|
||||
|
||||
$('#tutorial-end-button').click(function(){
|
||||
bgm.pause();
|
||||
assets.sounds['don'].playAsset();
|
||||
assets.sounds["bgm_setsume"].stop();
|
||||
assets.sounds["don"].play();
|
||||
|
||||
localStorage.setItem('tutorial', 'true');
|
||||
new SongSelect();
|
||||
|
@ -4,10 +4,9 @@ class View{
|
||||
this.bg = bg
|
||||
this.diff = diff
|
||||
|
||||
this.winW = $(window).width()
|
||||
this.winH = $(window).height()
|
||||
|
||||
this.canvas = new ScalableCanvas("canvas", this.winW, this.winH)
|
||||
this.canvas = new ScalableCanvas("canvas", $(window).width(), $(window).height())
|
||||
this.winW = this.canvas.scaledWidth
|
||||
this.winH = this.canvas.scaledHeight
|
||||
this.ctx = this.canvas.ctx
|
||||
|
||||
this.taikoSquareW = this.winW / 4
|
||||
|
Loading…
Reference in New Issue
Block a user