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Merge pull request #47 from LoveEevee/keyboard-add-tatacon
Gamepad: Add left stick and TaTaCon D-Pad
This commit is contained in:
commit
08391c0b53
@ -18,7 +18,11 @@ class Gamepad{
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"d": 13,
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"d": 13,
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"l": 14,
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"l": 14,
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"r": 15,
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"r": 15,
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"guide": 16
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"guide": 16,
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"lsu": "lsu",
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"lsr": "lsr",
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"lsd": "lsd",
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"lsl": "lsl"
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}
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}
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this.btn = {}
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this.btn = {}
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if(callback){
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if(callback){
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@ -33,32 +37,60 @@ class Gamepad{
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}else{
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}else{
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return
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return
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}
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}
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var bindings = this.bindings
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var bindings = this.bindings
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var force = {
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lsu: false,
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lsr: false,
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lsd: false,
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lsl: false
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}
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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var axes = gamepads[i].axes
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if(axes.length >= 2){
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force.lsl = force.lsl || axes[0] <= -0.5
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force.lsr = force.lsr || axes[0] >= 0.5
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force.lsu = force.lsu || axes[1] <= -0.5
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force.lsd = force.lsd || axes[1] >= 0.5
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}
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if(axes.length >= 10){
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// TaTaCon left D-Pad
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for(var pov = 0; pov < 8; pov++){
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if(Math.abs(axes[9] - (pov / 3.5 - 1)) <= 0.01){
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force.lsu = force.lsu || pov === 7 || pov === 0 || pov === 1
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force.lsr = force.lsr || pov === 1 || pov === 2 || pov === 3
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force.lsd = force.lsd || pov === 3 || pov === 4 || pov === 5
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force.lsl = force.lsl || pov === 5 || pov === 6 || pov === 7
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break
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}
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}
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}
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}
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}
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for(var i = 0; i < gamepads.length; i++){
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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if(gamepads[i]){
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this.toRelease = {}
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this.toRelease = {}
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for(var bind in bindings){
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for(var bind in bindings){
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this.toRelease[bind] = bindings[bind].length
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this.toRelease[bind] = bindings[bind].length
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}
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}
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for(var btnName = 0; btnName <= 16; btnName++){
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buttonSearch: {
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for(var bind in bindings){
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for(var bind in bindings){
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for(var name in bindings[bind]){
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for(var name in bindings[bind]){
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if(btnName === this.b[bindings[bind][name]]){
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var bindName = bindings[bind][name]
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this.checkButton(gamepads, btnName, bind, callback)
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this.checkButton(gamepads, this.b[bindName], bind, callback, force[bindName])
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break buttonSearch
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}
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}
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}
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}
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}
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}
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}
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break
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break
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}
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}
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}
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}
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}
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}
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checkButton(gamepads, btnName, keyCode, callback){
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checkButton(gamepads, btnName, keyCode, callback, force){
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var button = false
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var button = false
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if(typeof force === "undefined"){
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for(var i = 0; i < gamepads.length; i++){
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for(var i = 0; i < gamepads.length; i++){
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if(gamepads[i]){
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if(gamepads[i]){
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var btn = gamepads[i].buttons[btnName]
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var btn = gamepads[i].buttons[btnName]
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@ -73,11 +105,15 @@ class Gamepad{
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var pressed = !this.btn[btnName] && button
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var pressed = !this.btn[btnName] && button
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var released = this.btn[btnName] && !button
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var released = this.btn[btnName] && !button
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}else{
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var pressed = !this.btn[btnName] && force
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var released = this.btn[btnName] && !force
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}
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if(pressed){
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if(pressed){
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this.btn[btnName] = true
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this.btn[btnName] = true
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}else if(released){
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}else if(released){
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delete this.btn[btnName]
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this.btn[btnName] = false
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}
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}
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if(pressed){
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if(pressed){
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@ -189,8 +189,8 @@ class SongSelect{
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this.gamepad = new Gamepad({
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this.gamepad = new Gamepad({
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"13": ["b", "start", "ls", "rs"],
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"13": ["b", "start", "ls", "rs"],
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"8": ["a"],
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"8": ["a"],
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"37": ["l", "lb", "lt"],
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"37": ["l", "lb", "lt", "lsl"],
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"39": ["r", "rb", "rt"],
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"39": ["r", "rb", "rt", "lsr"],
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"ctrl": ["y"],
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"ctrl": ["y"],
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"shift": ["x"]
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"shift": ["x"]
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})
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})
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