2018-09-15 22:34:53 +08:00
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class Game{
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constructor(controller, selectedSong, songData){
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this.controller = controller
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this.selectedSong = selectedSong
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this.songData = songData
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this.elapsedTime = {}
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this.currentCircle = 0
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this.combo = 0
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this.globalScore = {
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points: 0,
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great: 0,
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good: 0,
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fail: 0,
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maxCombo: 0,
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2018-09-16 01:27:53 +08:00
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drumroll: 0,
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2018-09-15 22:34:53 +08:00
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hp: 0,
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song: selectedSong.title
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}
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this.HPGain = 100 / this.songData.circles.filter(circle => {
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var type = circle.getType()
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return type == "don" || type == "ka" || type == "daiDon" || type == "daiKa"
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}).length
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this.paused = false
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this.started = false
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this.mainMusicPlaying = false
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this.elapsedTimeSincePause = 0
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this.musicFadeOut = 0
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this.fadeOutStarted = false
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this.currentTimingPoint = 0
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this.offsetTime = 0
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assets.songs.forEach(song => {
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if(song.id == selectedSong.folder){
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this.mainAsset = song.sound
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}
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})
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}
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run(){
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this.timeForDistanceCircle = 2500
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this.initTiming()
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}
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initTiming(){
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// Date when the chrono is started (before the game begins)
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this.offsetDate = new Date()
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this.offsetTime = this.timeForDistanceCircle |0
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this.setElapsedTime(-this.offsetTime)
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// The real start for the game will start when chrono will reach 0
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this.startDate = new Date()
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this.startDate.setMilliseconds(this.startDate.getMilliseconds() + this.offsetTime)
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}
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update(){
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// Main operations
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this.updateTime()
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this.checkTiming()
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this.updateCirclesStatus()
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this.checkPlays()
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// Event operations
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this.whenFadeoutMusic()
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this.whenLastCirclePlayed()
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}
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getCircles(){
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return this.songData.circles
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}
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updateCirclesStatus(){
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var circles = this.songData.circles
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circles.forEach(circle => {
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if(!circle.getPlayed()){
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var currentTime = this.getElapsedTime().ms
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var startingTime = circle.getMS() - this.timeForDistanceCircle
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// At circle.getMS(), the circle fits the slot
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var hitTime = circle.getMS()
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var endTime = circle.getEndTime()
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var type = circle.getType()
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var normalNotes = type == "don" || type == "daiDon" || type == "ka" || type == "daiKa"
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if(currentTime >= startingTime && currentTime <= endTime){
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if(currentTime>= hitTime - 50 && currentTime < hitTime - 30){
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circle.updateStatus(0)
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}else if(currentTime>= hitTime - 30 && currentTime < hitTime){
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circle.updateStatus(230)
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}else if(currentTime >= hitTime && currentTime < endTime){
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circle.updateStatus(450)
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}
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}else if(currentTime>endTime){
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if(type == "balloon" || type == "drumroll" || type == "daiDrumroll"){
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circle.updateStatus(-1)
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circle.played(0)
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this.updateCurrentCircle()
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if(this.controller.multiplayer == 1){
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p2.send("drumroll", {
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pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
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})
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}
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}else{
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if(!this.controller.autoPlayEnabled){
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circle.updateStatus(-1)
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var currentScore = 0
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circle.played(currentScore)
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this.controller.displayScore(currentScore, true)
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this.updateCurrentCircle()
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this.updateCombo(currentScore)
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this.updateGlobalScore(currentScore)
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}
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if(this.controller.multiplayer == 1){
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p2.send("note", {
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score: -1
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})
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}
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}
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}
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}
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})
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}
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setHPGain(gain){
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this.HPGain = gain
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}
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checkPlays(){
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var circles = this.songData.circles
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var circle = circles[this.currentCircle]
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if(circle && this.controller.autoPlayEnabled){
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return this.controller.autoPlay(circle)
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}
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var keys = this.controller.getKeys()
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var kbd = this.controller.getBindings()
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if(keys[kbd["don_l"]]){
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this.checkKey(kbd["don_l"], circle)
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}
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if(keys[kbd["don_r"]]){
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this.checkKey(kbd["don_r"], circle)
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}
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if(keys[kbd["ka_l"]]){
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this.checkKey(kbd["ka_l"], circle)
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}
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if(keys[kbd["ka_r"]]){
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this.checkKey(kbd["ka_r"], circle)
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}
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}
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checkKey(keyCode, circle){
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if(!this.controller.isWaitingForKeyup(keyCode, "score")){
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if(circle && !circle.getPlayed() && circle.getStatus() != -1){
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this.checkScore(circle)
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}
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this.controller.waitForKeyup(keyCode, "score")
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}
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}
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checkScore(circle){
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var keys = this.controller.getKeys()
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var kbd = this.controller.getBindings()
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var keysDon = keys[kbd["don_l"]] || keys[kbd["don_r"]]
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var keysKa = keys[kbd["ka_l"]] || keys[kbd["ka_r"]]
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var type = circle.getType()
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var typeDon = type == "don" || type == "daiDon"
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var typeKa = type == "ka" || type == "daiKa"
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if(typeDon || typeKa){
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var score = 0
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if(keysDon && typeDon || keysKa && typeKa){
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var circleStatus = circle.getStatus()
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if(circleStatus == 230 || circleStatus == 450){
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score = circleStatus
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}
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this.controller.displayScore(score)
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}else{
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this.controller.displayScore(score, true)
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}
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this.updateCombo(score)
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this.updateGlobalScore(score)
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this.updateCurrentCircle()
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circle.played(score)
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if(this.controller.multiplayer == 1){
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p2.send("note", {
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score: score,
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ms: circle.getMS() - this.getElapsedTime().ms
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})
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}
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}else if(keysDon && type == "balloon"){
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this.checkBalloon(circle)
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}else if((keysDon || keysKa) && (type == "drumroll" || type == "daiDrumroll")){
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this.checkDrumroll(circle)
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}
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}
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checkBalloon(circle){
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if(circle.timesHit >= circle.requiredHits - 1){
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var score = 5000
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this.updateCurrentCircle()
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circle.hit()
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circle.played(score)
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if(this.controller.multiplayer == 1){
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p2.send("drumroll", {
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pace: (this.getElapsedTime().ms - circle.getMS()) / circle.timesHit
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})
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}
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}else{
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var score = 300
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circle.hit()
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}
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2018-09-16 01:27:53 +08:00
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this.globalScore.drumroll ++
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2018-09-15 22:34:53 +08:00
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this.globalScore.points += score
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}
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checkDrumroll(circle){
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var score = 100
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circle.hit()
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var keyTime = this.controller.getKeyTime()
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if(circle.getType() == "drumroll"){
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var sound = keyTime["don"] > keyTime["ka"] ? "don" : "ka"
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}else{
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var sound = keyTime["don"] > keyTime["ka"] ? "daiDon" : "daiKa"
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}
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var circleAnim = new Circle(0, this.getElapsedTime().ms, sound, "", circle.speed)
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circleAnim.played(score)
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circleAnim.animate()
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this.controller.view.drumroll.push(circleAnim)
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2018-09-16 01:27:53 +08:00
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this.globalScore.drumroll ++
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2018-09-15 22:34:53 +08:00
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this.globalScore.points += score
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}
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whenLastCirclePlayed(){
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var circles = this.songData.circles
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var lastCircle = circles[this.songData.circles.length - 1]
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if(!this.fadeOutStarted && this.getElapsedTime().ms >= lastCircle.getEndTime() + 1900){
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this.fadeOutStarted=this.getElapsedTime().ms
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}
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}
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whenFadeoutMusic(){
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if(this.fadeOutStarted){
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if(this.musicFadeOut==0){
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snd.musicGain.fadeOut(1.6)
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if(this.controller.multiplayer == 1){
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p2.send("gameresults", this.controller.getGlobalScore())
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}
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this.musicFadeOut++
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}
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if(this.musicFadeOut == 1 && this.getElapsedTime().ms >= this.fadeOutStarted + 1600){
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this.controller.displayResults()
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this.mainAsset.stop()
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p2.send("gameend")
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setTimeout(() => {
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snd.musicGain.fadeIn()
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snd.musicGain.unmute()
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}, 1000)
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this.musicFadeOut++
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}
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}
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}
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checkTiming(){
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if(this.songData.timingPoints[this.currentTimingPoint + 1]){
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if(this.getElapsedTime().ms >= this.songData.timingPoints[this.currentTimingPoint + 1].start){
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this.currentTimingPoint++
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}
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}
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}
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playMainMusic(){
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var ms = this.getElapsedTime().ms
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if(!this.mainMusicPlaying && (!this.fadeOutStarted || ms<this.fadeOutStarted + 1600)){
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if(this.controller.multiplayer != 2){
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this.mainAsset.play((ms < 0 ? -ms : 0) / 1000, false, Math.max(0, ms / 1000))
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}
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this.mainMusicPlaying = true
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}
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}
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togglePause(){
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if(!this.paused){
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assets.sounds["pause"].play()
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this.paused = true
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this.latestDate = new Date()
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this.mainAsset.stop()
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this.mainMusicPlaying = false
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}else{
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assets.sounds["cancel"].play()
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this.paused = false
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var currentDate = new Date()
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this.elapsedTimeSincePause = this.elapsedTimeSincePause + currentDate.getTime() - this.latestDate.getTime()
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}
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}
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isPaused(){
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return this.paused
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}
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getElapsedTime(){
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// Current time in ms from the beginning of the song
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return this.elapsedTime
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}
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setElapsedTime(time){
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this.elapsedTime.ms = time
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this.elapsedTime.sec = (this.elapsedTime.ms / 1000 |0) % 60
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this.elapsedTime.min = (this.elapsedTime.ms / 1000 / 60 |0) % 60
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this.elapsedTime.hour = (this.elapsedTime.ms / 1000 / 60 / 60 |0) % 60
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}
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updateTime(){
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// Refreshed date
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this.currentDate = new Date()
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var ms = this.getElapsedTime().ms
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if(ms >= 0 && !this.started){
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this.startDate = new Date()
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this.elapsedTimeSincePause = 0
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this.setElapsedTime(this.currentDate.getTime() - this.startDate.getTime())
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this.started = true
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}else if(ms < 0 || ms >= 0 && this.started){
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this.setElapsedTime(this.currentDate.getTime() - this.startDate.getTime() - this.elapsedTimeSincePause)
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}
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}
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getCircles(){
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return this.songData.circles
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}
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getSongData(){
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return this.songData
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}
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updateCurrentCircle(){
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this.currentCircle++
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}
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getCurrentCircle(){
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return this.currentCircle
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}
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updateCombo(score){
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if(score != 0){
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this.combo++
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}else{
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this.combo = 0
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}
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if(this.combo > this.globalScore.maxCombo){
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this.globalScore.maxCombo = this.combo
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}
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if(this.combo == 50 || this.combo > 0 && this.combo % 100 == 0 && this.combo <= 1400){
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this.controller.playSoundMeka("combo-" + this.combo)
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}
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this.controller.view.updateCombo(this.combo)
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}
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getCombo(){
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return this.combo
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}
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getGlobalScore(){
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return this.globalScore
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}
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updateGlobalScore(score){
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// Circle score
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switch(score){
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case 450:
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this.globalScore.great++
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break
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case 230:
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this.globalScore.good++
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break
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case 0:
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this.globalScore.fail++
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break
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}
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// HP Update
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if(score != 0){
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this.globalScore.hp += this.HPGain
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}else if(this.globalScore.hp - this.HPGain > 0){
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this.globalScore.hp -= this.HPGain
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}else{
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this.globalScore.hp = 0
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}
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// Points update
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score += Math.max(0, Math.floor((Math.min(this.combo, 100) - 1) / 10) * 100)
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this.globalScore.points+=score
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}
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}
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