2018-09-13 01:10:00 +08:00
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class Controller{
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constructor(selectedSong, songData, autoPlayEnabled, multiplayer){
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this.selectedSong = selectedSong
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this.songData = songData
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this.autoPlayEnabled = autoPlayEnabled
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this.multiplayer = multiplayer
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this.pauseMenu = false
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var backgroundURL = "/songs/" + this.selectedSong.folder + "/bg.png"
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var songParser = new ParseSong(songData)
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this.parsedSongData = songParser.getData()
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assets.songs.forEach(song => {
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if(song.id == this.selectedSong.folder){
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this.mainAsset = song.sound
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}
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})
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2015-07-17 16:22:46 +08:00
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2018-09-13 01:10:00 +08:00
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this.game = new Game(this, this.selectedSong, this.parsedSongData)
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this.view = new View(this, backgroundURL, this.selectedSong.title, this.selectedSong.difficulty)
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this.mekadon = new Mekadon(this, this.game)
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this.keyboard = new Keyboard(this)
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}
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run(syncWith){
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this.loadUIEvents()
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this.game.run()
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this.view.run()
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this.startMainLoop()
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if(syncWith){
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syncWith.game.getElapsedTime = () => {
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return this.game.elapsedTime
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}
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this.game.setElapsedTime =
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syncWith.game.setElapsedTime = time => {
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this.game.elapsedTime.ms = time
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syncWith.game.elapsedTime.ms = time
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}
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syncWith.run()
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this.syncWith = syncWith
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}
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}
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loadUIEvents(){
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$("#song-selection-butt").click(() => {
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assets.sounds["don"].play()
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this.songSelection()
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})
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$("#restart-butt").click(() => {
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assets.sounds["don"].play()
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this.restartSong()
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})
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$("#continue-butt").click(() => {
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this.togglePauseMenu()
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})
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}
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startMainLoop(){
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this.mainLoopStarted = false
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this.mainLoopRunning = true
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this.mainLoop()
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}
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2018-09-15 22:34:53 +08:00
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stopMainLoop(){
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this.mainLoopRunning = false
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this.mainAsset.stop()
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if(this.syncWith){
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this.syncWith.stopMainLoop()
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}
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}
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2018-09-13 01:10:00 +08:00
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mainLoop(){
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if(this.mainLoopRunning){
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if(this.multiplayer != 2){
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requestAnimationFrame(() => {
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if(this.syncWith){
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this.syncWith.game.elapsedTime.ms = this.game.elapsedTime.ms
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}
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this.mainLoop()
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if(this.syncWith){
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this.syncWith.mainLoop()
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}
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})
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}
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var ms = this.game.getElapsedTime().ms
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if(!this.game.isPaused()){
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if(ms >= 0 && !this.mainLoopStarted){
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this.mainLoopStarted = true
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}
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if(ms < 0){
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this.game.updateTime()
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}
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if(this.mainLoopStarted){
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this.game.update()
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this.game.playMainMusic()
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}
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this.view.refresh()
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this.keyboard.checkGameKeys()
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}
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this.keyboard.checkMenuKeys()
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}
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}
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togglePauseMenu(){
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this.togglePause()
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this.view.togglePauseMenu()
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}
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displayResults(){
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var score = this.getGlobalScore()
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var vp
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2018-09-15 22:34:53 +08:00
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if(score.fail == 0){
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2018-09-13 01:10:00 +08:00
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vp = "fullcombo"
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this.playSoundMeka("fullcombo", 1.350)
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2018-09-15 22:34:53 +08:00
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}else if(score.hp >= 50){
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2018-09-13 01:10:00 +08:00
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vp = "clear"
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2018-09-15 22:34:53 +08:00
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}else{
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2018-09-13 01:10:00 +08:00
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vp = "fail"
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}
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assets.sounds["game" + vp].play()
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setTimeout(() => {
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2018-09-15 22:34:53 +08:00
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if(this.mainLoopRunning){
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this.stopMainLoop()
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if(this.multiplayer != 2){
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new Scoresheet(this, this.getGlobalScore(), this.multiplayer)
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}
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2018-09-13 01:10:00 +08:00
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}
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}, 7000)
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}
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displayScore(score, notPlayed){
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this.view.displayScore(score, notPlayed)
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}
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songSelection(){
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$("#music-bg").remove()
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2018-09-15 22:34:53 +08:00
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this.stopMainLoop()
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2018-09-13 01:10:00 +08:00
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new SongSelect()
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}
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restartSong(){
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2018-09-15 22:34:53 +08:00
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this.stopMainLoop()
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2018-09-13 01:10:00 +08:00
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$("#screen").load("/src/views/game.html", () => {
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2018-09-15 22:34:53 +08:00
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if(this.multiplayer){
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new loadSong(this.selectedSong, false, true)
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}else{
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var taikoGame = new Controller(this.selectedSong, this.songData, this.autoPlayEnabled)
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taikoGame.run()
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}
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2018-09-13 01:10:00 +08:00
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})
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}
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playSoundMeka(soundID, time){
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var meka = ""
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if(this.autoPlayEnabled && !this.multiplayer){
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meka = "-meka"
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}
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assets.sounds[soundID + meka].play(time)
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}
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togglePause(){
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if(this.syncWith){
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this.syncWith.game.togglePause()
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}
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this.game.togglePause()
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}
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getKeys(){
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return this.keyboard.getKeys()
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}
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setKey(keyCode, down){
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return this.keyboard.setKey(keyCode, down)
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}
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getBindings(){
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return this.keyboard.getBindings()
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}
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getSongData(){
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return this.game.getSongData()
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}
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getElapsedTime(){
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return this.game.getElapsedTime()
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}
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getCircles(){
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return this.game.getCircles()
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}
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getCurrentCircle(){
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return this.game.getCurrentCircle()
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}
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isWaitingForKeyup(key, type){
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return this.keyboard.isWaitingForKeyup(key, type)
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}
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waitForKeyup(key, type){
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this.keyboard.waitForKeyup(key, type)
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}
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getKeyTime(){
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return this.keyboard.getKeyTime()
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}
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getCombo(){
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return this.game.getCombo()
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}
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getGlobalScore(){
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return this.game.getGlobalScore()
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}
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autoPlay(circle){
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if(this.multiplayer){
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p2.play(circle, this.mekadon)
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}else{
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this.mekadon.play(circle)
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}
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}
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}
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