japanese-drum-game/public/src/js/tutorial.js

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class Tutorial{
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constructor(fromSongSel){
this.fromSongSel = fromSongSel
loader.changePage("tutorial", true)
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assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
this.endButton = document.getElementById("tutorial-end-button")
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var tutorialTitle = document.getElementById("tutorial-title")
tutorialTitle.innerText = strings.howToPlay
tutorialTitle.setAttribute("alt", strings.howToPlay)
var tutorialContent = document.getElementById("tutorial-content")
var keys = ["F", "J", "D", "K", "Q", "SHIFT", "CTRL"]
var keyIndex = 0
strings.tutorial.basics.forEach(string => {
var par = document.createElement("p")
var stringKeys = string.split("%s")
stringKeys.forEach((stringKey, i) => {
if(i !== 0){
this.insertKey(keys[keyIndex++], par)
}
this.insertText(stringKey, par)
})
tutorialContent.appendChild(par)
})
var par = document.createElement("p")
var span = document.createElement("span")
span.style.fontWeight = "bold"
span.innerText = strings.tutorial.otherControls
par.appendChild(span)
strings.tutorial.otherTutorial.forEach(string => {
par.appendChild(document.createElement("br"))
var stringKeys = string.split("%s")
stringKeys.forEach((stringKey, i) => {
if(i !== 0){
this.insertKey(keys[keyIndex++], par)
}
this.insertText(stringKey, par)
})
})
tutorialContent.appendChild(par)
this.endButton.innerText = strings.tutorial.ok
this.endButton.setAttribute("alt", strings.tutorial.ok)
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pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
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pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
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this.gamepad = new Gamepad({
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"confirm": ["start", "b", "ls", "rs"]
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}, this.onEnd.bind(this))
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}
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insertText(text, parent){
parent.appendChild(document.createTextNode(text))
}
insertKey(key, parent){
var kbd = document.createElement("kbd")
kbd.innerText = key
parent.appendChild(kbd)
}
onEnd(event){
var touched = false
if(event && event.type === "touchstart"){
event.preventDefault()
touched = true
}
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this.clean()
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assets.sounds["se_don"].play()
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localStorage.setItem("tutorial", "true")
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setTimeout(() => {
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new SongSelect(this.fromSongSel ? "tutorial" : false, false, touched)
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}, 500)
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}
clean(){
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this.gamepad.clean()
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assets.sounds["bgm_setsume"].stop()
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pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
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pageEvents.keyRemove(this, 13)
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delete this.endButton
}
}