japanese-drum-game/public/src/css/songbg.css

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CSS
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#songbg,
#songbg>*,
#song-stage{
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position: absolute;
right: 0;
bottom: 0;
left: 0;
width: 100%;
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}
#songbg{
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max-width: calc(100vh / 9 * 32);
height: 50.1%;
background-color: #000;
}
#songbg>*{
top: 0;
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}
#songbg,
#songbg>*{
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background-size: cover;
background-position: center;
}
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#song-stage{
height: calc(44 / 720 * 100vh);
background-position: center bottom;
background-repeat-y: no-repeat;
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}
.portrait #songbg{
height: 63.4%;
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max-height: calc(50% + 24vw);
}
.touchp2 #songbg{
height: calc(50% - 5.5vw);
}
.multiplayer.portrait #songbg{
height: calc(50% - 37vw);
min-height: calc(29% + 1px);
}
.multiplayer:not(.touchp2):not(.portrait) #songbg,
.multiplayer:not(.touchp2):not(.portrait) #song-stage{
display: none;
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}
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.game-paused *{
animation-play-state: paused !important;
}
@keyframes songbg-strobe{
0%{opacity: 1}
25%{opacity: 0}
50%{opacity: 0.66}
75%{opacity: 0}
}
@keyframes songbg-pulse{
0%{opacity: 1}
50%{opacity: 0}
}
.songbg-1 #layer2,
.songbg-2 #layer2,
.songbg-3 #layer2{
animation: 0.4s linear songbg-strobe infinite;
mix-blend-mode: difference;
}
.songbg-4 #layer2{
animation: 0.4s linear songbg-pulse infinite;
mix-blend-mode: difference;
}
.songbg-5 #layer2{
animation: 1s linear songbg-pulse infinite;
mix-blend-mode: color-dodge;
}
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.songbg-strobe #layer2{
animation: 0.4s linear songbg-strobe infinite;
}
.songbg-pulse #layer2{
animation: 0.4s linear songbg-pulse infinite;
}
.songbg-slowfade #layer2{
animation: 2s cubic-bezier(0.68, -0.55, 0.27, 1.55) songbg-pulse infinite;
}
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.touch-visible #layer2{
display: none;
background-image: none;
animation: none;
}