japanese-drum-game/public/src/js/songselect.js

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class SongSelect{
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constructor(fromTutorial){
loader.changePage("songselect")
this.canvas = document.getElementById("song-sel-canvas")
this.ctx = this.canvas.getContext("2d")
this.songSkin = {
"selected": {
background: "#ffdb2c",
border: ["#fff4b5", "#ffa600"],
outline: "#000"
},
"back": {
background: "#efb058",
border: ["#ffe7bd", "#c68229"],
outline: "#ad7723"
},
"random": {
background: "#fa91ff",
border: ["#ffdfff", "#b068b2"],
outline: "#b221bb"
},
"tutorial": {
background: "#9afbe1",
border: ["#d6ffff", "#6bae9c"],
outline: "#31ae94"
},
"J-POP": {
sort: 0,
background: "#219fbb",
border: ["#7ec3d3", "#0b6773"],
outline: "#005058"
},
"アニメ": {
sort: 1,
background: "#ff9700",
border: ["#ffdb8c", "#e75500"],
outline: "#9c4100"
},
"ボーカロイド": {
sort: 2,
background: "#def2ef",
border: ["#f7fbff", "#79919f"],
outline: "#5a6584"
},
"バラエティ": {
sort: 3,
background: "#8fd321",
border: ["#f7fbff", "#587d0b"],
outline: "#374c00"
},
"クラシック": {
sort: 4,
background: "#d1a016",
border: ["#e7cf6b", "#9a6b00"],
outline: "#734d00"
},
"ゲームミュージック": {
sort: 5,
background: "#9c72c0",
border: ["#bda2ce", "#63407e"],
outline: "#4b1c74"
},
"ナムコオリジナル": {
sort: 6,
background: "#ff5716",
border: ["#ffa66b", "#b53000"],
outline: "#9c2000"
},
"default": {
sort: 7,
background: "#ececec",
border: ["#fbfbfb", "#8b8b8b"],
outline: "#656565"
}
}
this.font = "DFPKanTeiRyu-XB"
this.songs = []
for(let song of assets.songs){
this.songs.push({
id: song.id,
title: song.title,
skin: this.songSkin[song.category || "default"],
stars: song.stars,
category: song.category,
preview: song.preview || 0
})
}
this.songs.sort((a, b) => {
var sortA = this.songSkin[a.category || "default"].sort
var sortB = this.songSkin[b.category || "default"].sort
if(sortA === sortB){
return a.id > b.id ? 1 : -1
}else{
return sortA > sortB ? 1 : -1
}
})
this.songs.push({
title: "もどる",
skin: this.songSkin.back,
action: "back"
})
this.songs.push({
title: "ランダムに曲をえらぶ",
skin: this.songSkin.random,
action: "random"
})
this.songs.push({
title: "あそびかた説明",
skin: this.songSkin.tutorial,
action: "tutorial"
})
this.songs.push({
title: "もどる",
skin: this.songSkin.back,
action: "back"
})
this.songAsset = {
marginTop: 90,
marginLeft: 18,
width: 82,
selectedWidth: 382,
height: 452,
border: 6,
innerBorder: 8,
letterBorder: 12
}
this.diffStar = new Path2D("M3 17 5 11 0 6h6l3-6 3 6h6l-5 5 2 6-6-3")
this.longVowelMark = new Path2D("m1 5c2 3 1 17 .5 25 0 5 6 5 6.5 0C9 22 9 6 7 3 4-2-1 2 1 5")
this.diffIconPath = [[{w: 40, h: 33},{
fill: "#ff2803",
d: new Path2D("m27 10c9-9 21 9 5 11 10 9-6 18-12 7C14 39-2 30 8 21-8 19 4 1 13 10 6-4 34-3 27 10Z")
},{
fill: "#ffb910",
noStroke: true,
d: new Path2D("m12 15c5 1 7 0 8-4 1 4 3 5 8 4-4 3-4 5-2 8-4-4-8-4-12 0 2.2-3 2-5-2-8")
}],[{w: 48, h: 31},{
fill: "#8daf51",
d: new Path2D("m24 0c-3 0-4 3-5 6-2 6-2 11 0 17 0 0 1 4 5 8 4-4 5-8 5-8C31 17 31 12 29 6 28 3 27 0 24 0M37 2c4 3 7 6 8 8 2 4 3 6 2 13C43 21 39 18 39 18 35 15 32 12 30 8 27 0 32-2 37 2M11 2C7 5 4 8 3 10 1 14 0 16 1 23 5 21 9 18 9 18 13 15 16 12 18 8 21 0 16-2 11 2")
}],[{w: 56, h: 37},{
fill: "#784439",
d: new Path2D("m26 34v-2c-10 1-12 0-12-7 4-3 8-5 14-5 6 0 10 2 14 5 0 7-2 8-12 7V34Z")
},{
fill: "#000",
noStroke: true,
d: new Path2D("m18 19v9h8v-9m4 9h8v-9h-8")
},{
fill: "#414b2b",
d: new Path2D("M8 26C3 26-3 21 2 11 6 5 11 4 18 10c0-6 4-10 10-10 6 0 10 4 10 10 7-6 12-5 16 1 5 10-1 15-6 15-5 0-10-7-20-7-10 0-15 7-20 7")
}],[{w: 29, h: 27},{
fill: "#db1885",
d: new Path2D("m18 9c1 3 4 4 7 3 0 4 1 11 4 16H0c3-5 4-12 4-16 3 1 6 0 7-3z")
},{
fill: "#fff",
d: new Path2D("m6 0.5-2 11c4 1.5 6-0.5 6.5-3zm17 0-4.5 8C19 11 21 13 25 11.5ZM5.5 17.5C4.5 23.5 9 25 11 22Zm18 0L18 22c2 3 6.5 1.5 5.5-4.5z")
}]]
this.regex = {
comma: /[,.]/,
ideographicComma: /[、。]/,
apostrophe: /[']/,
brackets: /[\(\))「」『』]/,
tilde: /[\-~]/,
tall: /[bdfh-l-t0-9-]/,
uppercase: /[A-Z-!]/,
lowercase: /[a-z-z・]/,
latin: /[A-Z-!a-z-z・]/,
smallHiragana: /[ぁぃぅぇぉっゃゅょァィゥェォッャュョ]/,
hiragana: /[\u3040-\u30ff]/,
todo: /[トド]/
}
this.difficulty = ["かんたん", "ふつう", "むずかしい", "おに"]
this.difficultyId = ["easy", "normal", "hard", "oni"]
this.selectedSong = 0
this.selectedDiff = 0
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assets.sounds["bgm_songsel"].playLoop(0.1, false, 0, 1.442, 3.506)
if(fromTutorial || !"selectedSong" in localStorage){
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this.selectedSong = this.songs.findIndex(song => song.action === "tutorial")
}else{
if("selectedSong" in localStorage){
this.selectedSong = Math.min(Math.max(0, localStorage["selectedSong"] |0), this.songs.length)
}
assets.sounds["song-select"].play()
}
if("selectedDiff" in localStorage){
this.selectedDiff = Math.min(Math.max(0, localStorage["selectedDiff"] |0), 4)
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}
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this.previewId = 0
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this.state = {
screen: fromTutorial ? "song" : "title",
screenMS: this.getMS(),
move: 0,
moveMS: 0,
moveHover: null,
locked: true
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}
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this.songSelecting = {
speed: 800,
resize: 0.3,
scrollDelay: 0.1
}
this.startPreview(true)
this.pressedKeys = {}
this.gamepad = new Gamepad({
"13": ["b", "start"],
"8": ["a"],
"37": ["l", "lb", "lt"],
"39": ["r", "rb", "rt"],
"ctrl": ["y"],
"shift": ["x"]
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})
this.startP2()
this.redrawRunning = true
this.redrawBind = this.redraw.bind(this)
this.redraw()
pageEvents.keyAdd(this, "all", "down", this.keyDown.bind(this))
pageEvents.add(this.canvas, "mousemove", this.mouseMove.bind(this))
pageEvents.add(this.canvas, "mousedown", this.mouseDown.bind(this))
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}
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keyDown(event, code){
if(code){
var modifiers = {
shift: this.pressedKeys["shift"],
ctrl: this.pressedKeys["ctrl"]
}
}else{
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code = event.keyCode
var modifiers = {
shift: event.shiftKey,
ctrl: event.ctrlKey
}
}
if(code === "ctrl" && code === "shift"){
return
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}
var key = {
confirm: code == 13 || code == 32 || code == 86 || code == 66,
// Enter, Space, V, B
cancel: code == 27 || code == 8,
// Esc, Backspace
left: code == 37 || code == 67,
// Left, C
right: code == 39 || code == 78
// Right, N
}
if(key.cancel && event){
event.preventDefault()
}
if(this.state.screen === "song"){
if(key.confirm){
this.toSelectDifficulty()
}else if(key.cancel){
this.toTitleScreen()
}else if(key.left){
this.moveToSong(-1)
}else if(key.right){
this.moveToSong(1)
}
}else if(this.state.screen === "difficulty"){
if(key.confirm){
if(this.selectedDiff === 0){
this.toSongSelect()
}else{
this.toLoadSong(this.selectedDiff - 1, modifiers.shift, modifiers.ctrl)
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}
}else if(key.cancel){
this.toSongSelect()
}else if(key.left){
this.moveToDiff(-1)
}else if(key.right){
this.moveToDiff(1)
}
}
}
mouseDown(event){
if(event.which !== 1){
return
}
var mouse = this.mouseOffset(event)
if(this.state.screen === "song"){
var moveBy = this.songSelMouse(mouse.x, mouse.y)
if(moveBy === 0){
this.toSelectDifficulty()
}else if(moveBy !== null){
this.moveToSong(moveBy)
}
}else if(this.state.screen === "difficulty"){
var moveBy = this.diffSelMouse(mouse.x, mouse.y)
if(
moveBy === 0
|| mouse.x < 55 || mouse.x > 967
|| mouse.y < 40 || mouse.y > 540
){
this.toSongSelect()
}else if(moveBy !== null){
this.toLoadSong(moveBy - 1, event.shiftKey, event.ctrlKey)
}
}
}
mouseMove(event){
var mouse = this.mouseOffset(event)
if(this.state.screen === "song"){
var moveTo = this.songSelMouse(mouse.x, mouse.y)
if(moveTo === null && this.state.moveHover === 0 && !this.songs[this.selectedSong].stars){
this.state.moveMS = this.getMS() - this.songSelecting.speed
}
this.state.moveHover = moveTo
}else if(this.state.screen === "difficulty"){
var moveTo = this.diffSelMouse(mouse.x, mouse.y)
if(moveTo === null && this.state.moveHover === this.selectedDiff){
this.state.moveMS = this.getMS() - 1000
}
this.state.moveHover = moveTo
}
}
mouseOffset(event){
return {
x: (event.offsetX * this.pixelRatio - this.winW / 2) / this.ratio + 1024 / 2,
y: (event.offsetY * this.pixelRatio - this.winH / 2) / this.ratio + 720 / 2
}
}
songSelMouse(x, y){
if(this.state.locked === 0 && this.songAsset.marginTop <= y && y <= this.songAsset.marginTop + this.songAsset.height){
x -= 1024 / 2
var dir = x > 0 ? 1 : -1
x = Math.abs(x)
var selectedWidth = this.songAsset.selectedWidth
if(!this.songs[this.selectedSong].stars){
selectedWidth = this.songAsset.width
}
var moveBy = Math.ceil((x - selectedWidth / 2 - this.songAsset.marginLeft / 2) / (this.songAsset.width + this.songAsset.marginLeft)) * dir
if(moveBy / dir > 0){
return moveBy
}else{
return 0
}
}
return null
}
diffSelMouse(x, y){
if(this.state.locked === 0){
if(100 < x && x < 160 && 120 < y && y < 420){
return 0
}else if(434 < x && x < 810 && 95 < y && y < 524){
var moveBy = Math.floor((x - 434) / ((810 - 434) / 4)) + 1
var currentSong = this.songs[this.selectedSong]
if(currentSong.stars[moveBy - 1]){
return moveBy
}
}
}
return null
}
moveToSong(moveBy){
if(this.state.locked !== 1){
var ms = this.getMS()
if(this.songs[this.selectedSong].stars && this.state.locked === 0){
this.state.moveMS = ms
}else{
this.state.moveMS = ms - this.songSelecting.speed * this.songSelecting.resize
}
this.state.move = moveBy
this.state.lastMove = moveBy
this.state.locked = 1
this.state.moveHover = null
var lastMoveMul = Math.pow(Math.abs(moveBy), 1 / 4)
var changeSpeed = this.songSelecting.speed * lastMoveMul
var resize = changeSpeed * this.songSelecting.resize / lastMoveMul
var scrollDelay = changeSpeed * this.songSelecting.scrollDelay
var resize2 = changeSpeed - resize
var scroll = resize2 - resize - scrollDelay * 2
var soundsDelay = Math.abs((scroll + resize) / moveBy)
for(var i = 0; i < Math.abs(moveBy) - 1; i++){
assets.sounds["ka"].play((resize + i * soundsDelay) / 1000)
}
}
}
moveToDiff(moveBy){
if(this.state.locked !== 1){
this.state.move = moveBy
this.state.moveMS = this.getMS() - 500
this.state.locked = 1
assets.sounds["ka"].play()
}
}
toSelectDifficulty(){
if(this.state.locked === 0){
var currentSong = this.songs[this.selectedSong]
if(currentSong.stars){
this.state.screen = "difficulty"
this.state.screenMS = this.getMS()
this.state.locked = true
this.state.moveHover = null
assets.sounds["don"].play()
assets.sounds["song-select"].stop()
assets.sounds["diffsel"].play(0.3)
}else if(currentSong.action === "back"){
this.clean()
this.toTitleScreen()
}else if(currentSong.action === "random"){
assets.sounds["don"].play()
this.state.locked = true
do{
var i = Math.floor(Math.random() * this.songs.length)
}while(!this.songs[i].stars)
var moveBy = i - this.selectedSong
setTimeout(() => {
this.moveToSong(moveBy)
}, 200)
}else if(currentSong.action === "tutorial"){
this.toTutorial()
}
}
}
toSongSelect(){
if(this.state.locked !== 1){
this.state.screen = "song"
this.state.screenMS = this.getMS()
this.state.locked = true
this.state.moveHover = null
assets.sounds["diffsel"].stop()
assets.sounds["cancel"].play()
}
}
toLoadSong(difficulty, shift, ctrl){
this.clean()
var selectedSong = this.songs[this.selectedSong]
assets.sounds["diffsel"].stop()
assets.sounds["don"].play()
localStorage["selectedSong"] = this.selectedSong
localStorage["selectedDiff"] = difficulty + 1
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new loadSong({
"title": selectedSong.title,
"folder": selectedSong.id,
"difficulty": this.difficultyId[difficulty]
}, shift, ctrl)
}
toTitleScreen(){
assets.sounds["cancel"].play()
this.clean()
setTimeout(() => {
new Titlescreen()
}, 500)
}
toTutorial(){
assets.sounds["don"].play()
this.clean()
setTimeout(() => {
new Tutorial(true)
}, 500)
}
redraw(){
if(!this.redrawRunning){
return
}
requestAnimationFrame(this.redrawBind)
var ms = this.getMS()
this.gamepad.play((pressed, keyCode) => {
if(pressed){
if(!this.pressedKeys[keyCode]){
this.pressedKeys[keyCode] = ms + 300
this.keyDown(false, keyCode)
}
}else{
this.pressedKeys[keyCode] = 0
}
})
for(var key in this.pressedKeys){
if(this.pressedKeys[key]){
if(ms >= this.pressedKeys[key] + 50){
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this.keyDown(false, key)
this.pressedKeys[key] = ms
}
}
}
if(!this.redrawRunning){
return
}
var ctx = this.ctx
var winW = innerWidth
var winH = innerHeight
if(winW / 32 > winH / 9){
winW = winH / 9 * 32
}else if(winH / 9 > winW / 16){
winH = winW / 16 * 9
}
this.pixelRatio = window.devicePixelRatio || 1
winW *= this.pixelRatio
winH *= this.pixelRatio
var ratioX = winW / 1280
var ratioY = winH / 720
var ratio = (ratioX < ratioY ? ratioX : ratioY)
if(this.winW !== winW || this.winH !== winH){
this.canvas.width = winW
this.canvas.height = winH
ctx.scale(ratio, ratio)
this.canvas.style.width = (winW / this.pixelRatio) + "px"
this.canvas.style.height = (winH / this.pixelRatio) + "px"
}else if(!document.hasFocus()){
return
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}else{
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ctx.clearRect(0, 0, winW / ratio, winH / ratio)
}
this.winW = winW
this.winH = winH
this.ratio = ratio
winW /= ratio
winH /= ratio
var frameTop = winH / 2 - 720 / 2
var frameLeft = winW / 2 - 1280 / 2
var songTop = frameTop + this.songAsset.marginTop
var xOffset = 0
var songSelMoving = false
var screen = this.state.screen
var selectedWidth = this.songAsset.width
if(screen === "title"){
if(ms > this.state.screenMS + 1000){
this.state.screen = "song"
this.state.screenMS = ms + (ms - this.state.screenMS - 1000)
this.state.moveMS = ms - this.songSelecting.speed * this.songSelecting.resize + (ms - this.state.screenMS)
this.state.locked = 3
this.state.lastMove = 1
}else{
this.state.moveMS = ms - this.songSelecting.speed * this.songSelecting.resize + (ms - this.state.screenMS - 1000)
}
}
if(screen === "title" || screen === "song"){
this.drawLayeredText({
text: "曲をえらぶ",
fontSize: 48,
fontFamily: this.font,
x: frameLeft + 53,
y: frameTop + 30,
letterSpacing: 2
}, [
{x: -2, y: -2, outline: "#000", letterBorder: 22},
{},
{x: 2, y: 2, shadow: true},
{x: -2, y: -2, outline: "#ff797b", letterBorder: 10},
{x: 2, y: 2, outline: "#ad1516"},
{outline: "#f70808"},
{fill: "#fff"}
])
var category = this.songs[this.selectedSong].category
if(category){
this.drawLayeredText({
text: category,
fontSize: 40,
fontFamily: this.font,
x: winW / 2,
y: frameTop + 38,
width: 255,
center: true
}, [
{outline: this.songs[this.selectedSong].skin.outline, letterBorder: 12, shadow: true},
{fill: "#fff"}
])
}
}
if(screen === "song"){
if(this.songs[this.selectedSong].stars){
selectedWidth = this.songAsset.selectedWidth
}
var lastMoveMul = Math.pow(Math.abs(this.state.lastMove), 1 / 4)
var changeSpeed = this.songSelecting.speed * lastMoveMul
var resize = changeSpeed * this.songSelecting.resize / lastMoveMul
var scrollDelay = changeSpeed * this.songSelecting.scrollDelay
var resize2 = changeSpeed - resize
var scroll = resize2 - resize - scrollDelay * 2
var elapsed = ms - this.state.moveMS
if(this.state.move && ms > this.state.moveMS + resize2 - scrollDelay){
assets.sounds["ka"].play()
this.selectedSong = this.mod(this.songs.length, this.selectedSong + this.state.move)
this.state.move = 0
this.state.locked = 2
}
if(this.state.moveMS && ms < this.state.moveMS + changeSpeed){
xOffset = Math.min(scroll, Math.max(0, elapsed - resize - scrollDelay)) / scroll * (this.songAsset.width + this.songAsset.marginLeft)
xOffset *= -this.state.move
if(elapsed < resize){
selectedWidth = this.songAsset.width + (((resize - elapsed) / resize) * (selectedWidth - this.songAsset.width))
}else if(elapsed > resize2){
this.state.locked = 1
selectedWidth = this.songAsset.width + ((elapsed - resize2) / resize * (selectedWidth - this.songAsset.width))
}else{
songSelMoving = true
selectedWidth = this.songAsset.width
}
}else{
this.state.locked = 0
}
}else if(screen === "difficulty"){
var currentSong = this.songs[this.selectedSong]
if(this.state.locked){
this.state.locked = 0
}
if(this.state.move){
do{
this.selectedDiff = this.mod(5, this.selectedDiff + this.state.move)
}while(this.selectedDiff !== 0 && !currentSong.stars[this.selectedDiff - 1])
this.state.move = 0
}else if(!currentSong.stars[this.selectedDiff - 1]){
this.selectedDiff = 0
}
}
if(songSelMoving){
if(this.previewing !== null){
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this.endPreview()
}
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}else if(screen !== "title" && ms > this.state.moveMS + 100){
if(this.previewing !== this.selectedSong && "id" in this.songs[this.selectedSong]){
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this.startPreview()
}
}
if(screen === "title" || screen === "song"){
for(var i = this.selectedSong - 1; ; i--){
var highlight = 0
if(i - this.selectedSong === this.state.moveHover){
highlight = 1
}
var index = this.mod(this.songs.length, i)
var _x = winW / 2 - (this.selectedSong - i) * (this.songAsset.width + this.songAsset.marginLeft) - selectedWidth / 2 + xOffset
if(_x + this.songAsset.width + this.songAsset.marginLeft < 0){
break
}
this.drawClosedSong({
x: _x,
y: songTop,
song: this.songs[index],
highlight: highlight
})
}
for(var i = this.selectedSong + 1; ; i++){
var highlight = 0
if(i - this.selectedSong === this.state.moveHover){
highlight = 1
}
var index = this.mod(this.songs.length, i)
var currentSong = this.songs[index]
var _x = winW / 2 + (i - this.selectedSong - 1) * (this.songAsset.width + this.songAsset.marginLeft) + this.songAsset.marginLeft + selectedWidth / 2 + xOffset
if(_x > winW){
break
}
this.drawClosedSong({
x: _x,
y: songTop,
song: this.songs[index],
highlight: highlight
})
}
}
var currentSong = this.songs[this.selectedSong]
var highlight = 0
if(!currentSong.stars){
highlight = 2
}
if(this.state.moveHover === 0){
highlight = 1
}
var selectedSkin = this.songSkin.selected
if(screen === "title" || this.state.locked === 3){
selectedSkin = currentSong.skin
highlight = 2
}else if(songSelMoving){
selectedSkin = currentSong.skin
highlight = 0
}
var selectedHeight = this.songAsset.height
if(screen === "difficulty"){
selectedWidth = 912
selectedHeight = 502
highlight = 0
}
this.drawSongFrame({
x: winW / 2 - selectedWidth / 2 + xOffset,
y: songTop + this.songAsset.height - selectedHeight,
width: selectedWidth,
height: selectedHeight,
background: selectedSkin.background,
border: selectedSkin.border,
highlight: highlight,
noCrop: screen === "difficulty",
innerContent: (x, y, w, h) => {
ctx.strokeStyle = "#000"
if(screen === "title" || screen === "song"){
var opened = ((selectedWidth - this.songAsset.width) / (this.songAsset.selectedWidth - this.songAsset.width))
var songSel = true
}else{
this.drawLayeredText({
text: "むずかしさをえらぶ",
fontSize: 46,
fontFamily: this.font,
x: x - 144,
y: y - 24,
width: 280
}, [
{x: -2, y: -2, outline: "#000", letterBorder: 23},
{shadow: true},
{x: 2, y: 2},
{x: -2, y: -2, outline: "#ff797b", letterBorder: 12},
{x: 2, y: 2, outline: "#ad1516"},
{outline: "#f70808"},
{fill: "#fff"}
])
var opened = 1
var songSel = false
var _x = x + 62
var _y = y + 67
ctx.fillStyle = "#efb058"
ctx.lineWidth = 5
this.drawRoundedRect({
x: _x - 28,
y: _y,
w: 56,
h: 298,
radius: 24
})
ctx.fill()
ctx.stroke()
ctx.fillStyle = "#f7d39c"
ctx.beginPath()
ctx.arc(_x, _y + 28, 20, 0, Math.PI * 2)
ctx.fill()
this.drawDiffOptionsIcon({x: _x, y: _y + 28})
this.drawVerticalText({
text: "もどる",
x: _x,
y: _y + 57,
width: 56,
height: 220,
fill: "#fff",
outline: "#000",
letterBorder: 4,
fontSize: 28,
fontFamily: this.font,
letterSpacing: 4
})
var highlight = 0
if(this.state.moveHover === 0){
highlight = 2
}else if(this.selectedDiff === 0){
highlight = 1
}
if(highlight){
this.drawHighlight({
x: _x - 32,
y: _y - 3,
w: 64,
h: 304,
animate: highlight === 1,
opacity: highlight === 2 ? 0.8 : 1,
radius: 24
})
if(this.selectedDiff === 0){
this.drawDiffCursor({
x: _x,
y: _y - 45
})
}
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}
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}
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for(var i = 0; currentSong.stars && i < 4; i++){
if(currentSong.stars[i]){
if(songSel){
var _x = x + 33 + i * 60
var _y = y + 120
ctx.fillStyle = "#ff9f18"
ctx.beginPath()
ctx.arc(_x, _y + 22, 22, -Math.PI, 0)
ctx.arc(_x, _y + 266, 22, 0, Math.PI)
ctx.fill()
this.drawDiffIcon({
diff: i,
x: _x,
y: _y - 8,
scale: 1,
border: 6
})
}else{
var _x = x + 402 + i * 100
var _y = y + 87
this.drawDiffIcon({
diff: i,
x: _x,
y: _y - 12,
scale: 1.4,
border: 6.5,
noFill: true
})
ctx.fillStyle = "#aa7023"
ctx.lineWidth = 4.5
ctx.fillRect(_x - 35.5, _y + 2, 71, 380)
ctx.strokeRect(_x - 35.5, _y + 2, 71, 380)
ctx.fillStyle = "#fff"
ctx.lineWidth = 2.5
ctx.fillRect(_x - 28, _y + 19, 56, 351)
ctx.strokeRect(_x - 28, _y + 19, 56, 351)
this.drawDiffIcon({
diff: i,
x: _x,
y: _y - 12,
scale: 1.4,
border: 4.5
})
}
this.drawVerticalText({
text: this.difficulty[i],
x: _x,
y: songSel ? _y + 10 : _y + 23,
width: songSel ? 44 : 56,
height: songSel ? (i === 1 ? 66 : 88) : (i === 0 ? 130 : i === 1 ? 110 : 135),
fill: "#000",
fontSize: songSel ? 25 : (i === 2 ? 45 : 40),
fontFamily: this.font
})
for(var j = 0; j < 10; j++){
if(songSel){
var yPos = _y + 113 + j * 17
}else{
var yPos = _y + 178 + j * 19.5
}
if(10 - j > currentSong.stars[i]){
ctx.fillStyle = songSel ? "#e97526" : "#e7e7e7"
ctx.beginPath()
ctx.arc(_x, yPos, songSel ? 4.5 : 5, 0, Math.PI * 2)
ctx.fill()
}else{
ctx.save()
ctx.fillStyle = songSel ? "#fff" : "#f72568"
if(songSel){
ctx.shadowColor = "#fff"
ctx.shadowBlur = 10
ctx.translate(_x - 9, yPos - 9)
}else{
ctx.translate(_x - 10.5, yPos - 9.5)
ctx.scale(1.1, 1.1)
}
ctx.fill(this.diffStar)
ctx.restore()
}
}
if(i === currentSong.p2Cursor){
this.drawDiffCursor({
x: _x,
y: _y - (songSel ? 45 : 65),
two: true,
side: songSel ? false : (currentSong.p2Cursor === this.selectedDiff - 1),
scale: songSel ? 0.7 : 1
})
}
if(!songSel){
var highlight = 0
var currentDiff = this.selectedDiff - 1
if(this.state.moveHover - 1 === i){
highlight = 2
}else if(currentDiff === i){
highlight = 1
}
if(currentDiff === i){
this.drawDiffCursor({
x: _x,
y: _y - 65,
side: currentSong.p2Cursor === currentDiff
})
}
if(highlight){
this.drawHighlight({
x: _x - 32,
y: _y + 14,
w: 64,
h: 362,
animate: highlight === 1,
opacity: highlight === 2 ? 0.8 : 1
})
}
}
}
}
ctx.globalAlpha = 1 - Math.max(0, opened - 0.5) * 2
ctx.fillStyle = selectedSkin.background
ctx.fillRect(x,y,w,h)
ctx.globalAlpha = 1
var textX = Math.max(w - 37, w / 2)
var textY = opened * 12 + (1 - opened) * 7
this.drawVerticalText({
text: currentSong.title,
x: x + textX,
y: y + textY,
width: w,
height: h - 35,
fill: "#fff",
outline: selectedSkin.outline,
fontSize: 40,
fontFamily: this.font
})
}
})
if(songSelMoving){
this.drawHighlight({
x: winW / 2 - selectedWidth / 2,
y: songTop,
w: selectedWidth,
h: selectedHeight,
opacity: 0.8
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})
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}
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}
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drawRoundedRect(config){
var ctx = this.ctx
var x = config.x
var y = config.y
var w = config.w
var h = config.h
var r = config.radius
ctx.beginPath()
ctx.arc(x + r, y + r, r, Math.PI, Math.PI * 1.5)
ctx.arc(x + w - r, y + r, r, Math.PI * 1.5, 0)
ctx.arc(x + w - r, y + h - r, r, 0, Math.PI / 2)
ctx.arc(x + r, y + h - r, r, Math.PI / 2, Math.PI)
ctx.lineTo(x, y + r)
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}
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drawClosedSong(config){
config.width = this.songAsset.width
config.height = this.songAsset.height
config.background = config.song.skin.background
config.border = config.song.skin.border
config.outline = config.song.skin.outline
config.text = config.song.title
config.innerContent = (x, y, w, h) => {
this.drawVerticalText({
text: config.text,
x: x + w / 2,
y: y + 7,
width: w,
height: h - 35,
fill: "#fff",
outline: config.outline,
fontSize: 40,
fontFamily: this.font
})
}
this.drawSongFrame(config)
if(config.song.p2Cursor){
this.drawDiffCursor({
x: config.x + 48,
y: config.y - 27,
two: true,
scale: 1,
side: true
})
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}
}
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drawSongFrame(config){
var ctx = this.ctx
var x = config.x
var y = config.y
var w = config.width
var h = config.height
var border = this.songAsset.border
var innerBorder = this.songAsset.innerBorder
var allBorders = border + innerBorder
var innerX = x + allBorders
var innerY = y + allBorders
var innerW = w - allBorders * 2
var innerH = h - allBorders * 2
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ctx.save()
ctx.shadowColor = "rgba(0, 0, 0, 0.5)"
ctx.shadowBlur = 10
ctx.shadowOffsetX = 5
ctx.shadowOffsetY = 5
ctx.fillStyle = "#000"
ctx.fillRect(x, y, w, h)
ctx.restore()
ctx.save()
{
let _x = x + border
let _y = y + border
let _w = w - border * 2
let _h = h - border * 2
ctx.fillStyle = config.border[1]
ctx.fillRect(_x, _y, _w, _h)
ctx.fillStyle = config.border[0]
ctx.beginPath()
ctx.moveTo(_x, _y)
ctx.lineTo(_x + _w, _y)
ctx.lineTo(_x + _w - innerBorder, _y + innerBorder)
ctx.lineTo(_x + innerBorder, _y + _h - innerBorder)
ctx.lineTo(_x, _y + _h)
ctx.fill()
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}
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ctx.fillStyle = config.background
ctx.fillRect(innerX, innerY, innerW, innerH)
ctx.save()
ctx.strokeStyle = "rgba(255, 255, 255, 0.3)"
ctx.lineWidth = 3
ctx.strokeRect(innerX, innerY, innerW, innerH)
if(!config.noCrop){
ctx.beginPath()
ctx.rect(innerX, innerY, innerW, innerH)
ctx.clip()
}
config.innerContent(innerX, innerY, innerW, innerH)
ctx.restore()
if(config.highlight){
this.drawHighlight({
x: x,
y: y,
w: w,
h: h,
animate: config.highlight === 2,
opacity: config.highlight === 1 ? 0.8 : 1
})
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}
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ctx.restore()
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}
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drawHighlight(config){
var ctx = this.ctx
ctx.save()
var _x = config.x + 3.5
var _y = config.y + 3.5
var _w = config.w - 7
var _h = config.h - 7
var rect = () => {
if(config.radius){
this.drawRoundedRect({x: _x, y: _y, w: _w, h: _h, radius: config.radius})
ctx.stroke()
}else{
ctx.strokeRect(_x, _y, _w, _h)
}
}
if(config.animate){
ctx.globalAlpha = this.fade((this.getMS() - this.state.moveMS) % 2000 / 2000)
}else if(config.opacity){
ctx.globalAlpha = config.opacity
}
ctx.strokeStyle = "rgba(255, 249, 1, 0.45)"
ctx.lineWidth = 14
rect()
ctx.strokeStyle = "rgba(255, 249, 1, .8)"
ctx.lineWidth = 8
rect()
ctx.strokeStyle = "#fff"
ctx.lineWidth = 6
rect()
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ctx.restore()
}
fade(pos){
if(pos < 0.5){
pos = 1 - pos
}
return (1 - Math.cos(Math.PI * pos * 2)) / 2
}
drawVerticalText(config){
var ctx = this.ctx
var inputText = config.text
var mul = config.fontSize / 40
var ura = false
if(inputText.endsWith(" (裏)")){
inputText = inputText.slice(0, -4)
ura = true
}else if(inputText.endsWith("(裏)")){
inputText = inputText.slice(0, -3)
ura = true
}
var string = inputText.split("")
var drawn = []
var r = this.regex
for(let symbol of string){
if(symbol === " "){
// Space
drawn.push({text: symbol, x: 0, y: 0, h: 18})
}else if(symbol === "ー"){
// Long-vowel mark
drawn.push({svg: this.longVowelMark, x: -4, y: 5, h: 33, scale: [mul, mul]})
}else if(r.comma.test(symbol)){
// Comma, full stop
drawn.push({text: symbol, x: 16, y: -7, h: 0, scale: [1.2, 0.7]})
}else if(r.ideographicComma.test(symbol)){
// Ideographic comma, full stop
drawn.push({text: symbol, x: 16, y: -16, h: 18})
}else if(r.apostrophe.test(symbol)){
// Apostrophe
drawn.push({text: ",", x: 20, y: -39, h: 0, scale: [1.2, 0.7]})
}else if(r.brackets.test(symbol)){
// Rotated brackets
drawn.push({text: symbol, x: 0, y: -5, h: 25, rotate: true})
}else if(r.tilde.test(symbol)){
// Rotated hyphen, tilde
if(symbol === "~"){
symbol = ""
}
drawn.push({text: symbol, x: 0, y: 2, h: 35, rotate: true})
}else if(r.tall.test(symbol)){
// Tall latin script lowercase, numbers
drawn.push({text: symbol, x: 0, y: 4, h: 34, scale: [1.05, 0.9]})
}else if(r.uppercase.test(symbol)){
// Latin script upper case
drawn.push({text: symbol, x: 0, y: 1, h: 31.5})
}else if(r.lowercase.test(symbol)){
// Latin script lower case
drawn.push({text: symbol, x: 0, y: -1, h: 28, scale: [1.05, 0.9]})
}else if(r.smallHiragana.test(symbol)){
// Small hiragana, small katakana
drawn.push({text: symbol, x: 0, y: -8, h: 25, right: true})
}else if(r.hiragana.test(symbol)){
// Hiragana, katakana
drawn.push({text: symbol, x: 0, y: 5, h: 38, right: r.todo.test(symbol)})
}else{
// Kanji, other
drawn.push({text: symbol, x: 0, y: 3, h: 39, right: true})
}
}
var drawnHeight = 0
for(let symbol of drawn){
if(config.letterSpacing){
symbol.h += config.letterSpacing
}
drawnHeight += symbol.h * mul
}
ctx.save()
ctx.translate(config.x, config.y)
var scale = 1
if(config.height){
var height = config.height - (ura ? 52 * mul : 0)
if(drawnHeight > height){
scale = height / drawnHeight
ctx.scale(1, scale)
}
}
if(ura){
// Circled ura
drawn.push({text: "裏", x: 0, y: 18, h: 52, ura: true, scale: [1, 1 / scale]})
}
var actions = []
if(config.outline){
actions.push("stroke")
}
if(config.fill){
actions.push("fill")
}
for(let action of actions){
ctx.font = config.fontSize + "px " + config.fontFamily
ctx.textBaseline = "top"
if(action === "stroke"){
ctx.strokeStyle = config.outline
ctx.lineWidth = this.songAsset.letterBorder * mul
ctx.lineJoin = "round"
ctx.miterLimit = 1
}else if(action === "fill"){
ctx.fillStyle = config.fill
}
var offsetY = 0
for(let symbol of drawn){
var saved = false
var currentX = symbol.x
if(symbol.right){
currentX += 20 * mul
}
var currentY = offsetY + symbol.y * mul
if(symbol.rotate || symbol.scale || symbol.svg || symbol.ura){
saved = true
ctx.save()
if(symbol.rotate){
ctx.translate(currentX + 20 * mul, currentY + 20 * mul)
ctx.rotate(Math.PI / 2)
}else{
ctx.translate(currentX, currentY)
}
if(symbol.scale){
ctx.scale(symbol.scale[0], symbol.scale[1])
ctx.lineWidth = ctx.lineWidth / symbol.scale[0]
}
currentX = 0
currentY = 0
}
if(symbol.svg){
ctx[action](symbol.svg)
}else{
if(symbol.right){
ctx.textAlign = "right"
}else{
ctx.textAlign = "center"
}
if(symbol.ura){
ctx.font = (30 * mul) + "px Meiryo"
ctx.textBaseline = "center"
ctx.beginPath()
ctx.arc(currentX, currentY + (21.5 * mul), (18 * mul), 0, Math.PI * 2)
if(action === "stroke"){
ctx.fillStyle = config.outline
ctx.fill()
}else if(action === "fill"){
ctx.strokeStyle = config.fill
ctx.lineWidth = 2.5 * mul
ctx.fillText(symbol.text, currentX, currentY)
}
ctx.stroke()
}else{
ctx[action + "Text"](symbol.text, currentX, currentY)
}
}
offsetY += symbol.h * mul
if(saved){
ctx.restore()
}
}
}
ctx.restore()
}
drawLayeredText(config, layers){
var ctx = this.ctx
var mul = config.fontSize / 40
ctx.save()
var string = config.text.split("")
var drawn = []
var r = this.regex
for(let symbol of string){
if(symbol === "-"){
drawn.push({text: symbol, x: -4, y: 0, w: 28, scale: [0.8, 1]})
}else if(r.latin.test(symbol)){
// Latin script
drawn.push({text: symbol, x: 0, y: 0, w: 32})
}else if(r.smallHiragana.test(symbol)){
// Small hiragana, small katakana
drawn.push({text: symbol, x: 0, y: 0, w: 30})
}else if(r.hiragana.test(symbol)){
// Hiragana, katakana
drawn.push({text: symbol, x: 0, y: 0, w: 35})
}else{
drawn.push({text: symbol, x: 0, y: 0, w: 39})
}
}
var drawnWidth = 0
for(let symbol of drawn){
if(config.letterSpacing){
symbol.w += config.letterSpacing
}
drawnWidth += symbol.w
}
ctx.translate(config.x, config.y)
var scale = 1
if(config.width && drawnWidth > config.width){
scale = config.width / drawnWidth
ctx.scale(scale, 1)
}
ctx.font = config.fontSize + "px " + config.fontFamily
ctx.textBaseline = "top"
ctx.textAlign = "center"
for(let layer of layers){
var action = "strokeText"
if(layer.outline){
ctx.strokeStyle = layer.outline
ctx.lineJoin = "round"
ctx.miterLimit = 1
}
if(layer.letterBorder){
ctx.lineWidth = layer.letterBorder
}
if(layer.fill){
ctx.fillStyle = layer.fill
action = "fillText"
}
if(layer.shadow){
ctx.save()
ctx.shadowColor = "rgba(0, 0, 0, 0.5)"
ctx.shadowBlur = 3
ctx.shadowOffsetX = 3
ctx.shadowOffsetY = 3
}
var offsetX = 0
for(let symbol of drawn){
var saved = false
var currentX = offsetX + symbol.x + (layer.x || 0) + symbol.w / 2
var currentY = symbol.y + (layer.y || 0)
if(config.center){
currentX -= drawnWidth / 2
}
if(symbol.scale){
saved = true
ctx.save()
ctx.translate(currentX, currentY)
ctx.scale(symbol.scale[0], symbol.scale[1])
currentX = 0
currentY = 0
}
ctx[action](symbol.text, currentX, currentY)
if(saved){
ctx.restore()
}
offsetX += symbol.w * mul
}
if(layer.shadow){
ctx.restore()
}
}
ctx.restore()
}
drawDiffIcon(config){
var ctx = this.ctx
var scale = config.scale
ctx.save()
ctx.lineWidth = config.border
ctx.strokeStyle = "#000"
var icon = this.diffIconPath[config.diff]
ctx.translate(config.x - icon[0].w * scale / 2, config.y - icon[0].h * scale / 2)
ctx.scale(scale, scale)
for(var i = 1; i < icon.length; i++){
if(!icon[i].noStroke){
ctx.stroke(icon[i].d)
}
}
if(!config.noFill){
for(var i = 1; i < icon.length; i++){
ctx.fillStyle = icon[i].fill
ctx.fill(icon[i].d)
}
}
ctx.restore()
}
drawDiffOptionsIcon(config){
var ctx = this.ctx
ctx.save()
ctx.translate(config.x - 21, config.y - 21)
var drawLine = y => {
ctx.beginPath()
ctx.moveTo(12, y)
ctx.arc(20.5, 25, 8.5, Math.PI, Math.PI * 2, true)
ctx.lineTo(29, 18)
ctx.stroke()
}
var drawTriangle = noFill => {
ctx.beginPath()
ctx.moveTo(29, 5)
ctx.lineTo(21, 19)
ctx.lineTo(37, 19)
ctx.closePath()
if(!noFill){
ctx.fill()
}
}
ctx.strokeStyle = "#000"
ctx.lineWidth = 12
drawLine(9)
ctx.lineWidth = 5
drawTriangle(true)
ctx.stroke()
ctx.lineWidth = 7
ctx.fillStyle = "#fff"
ctx.strokeStyle = "#fff"
drawLine(11)
drawTriangle()
ctx.translate(-1.5, -0.5)
ctx.fillStyle = "#23a6e1"
ctx.strokeStyle = "#23a6e1"
ctx.globalCompositeOperation = "darken"
drawLine(11)
drawTriangle()
ctx.restore()
}
drawDiffCursor(config){
var ctx = this.ctx
ctx.save()
if(config.scale){
ctx.translate(config.x, config.y)
ctx.scale(config.scale, config.scale)
ctx.translate(-48, -64)
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}else{
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ctx.translate(config.x - 48, config.y - 64)
}
ctx.fillStyle = config.two ? "#65cdcd" : "#ff411c"
ctx.strokeStyle = "#000"
ctx.lineWidth = 6
ctx.beginPath()
if(!config.side){
var textX = config.two ? 20 : 17
ctx.moveTo(48, 120)
ctx.arc(48, 48.5, 45, Math.PI * 0.58, Math.PI * 0.42)
}else if(config.two){
var textX = 70
ctx.moveTo(56, 115)
ctx.arc(98, 48.5, 45, Math.PI * 0.75, Math.PI * 0.59)
}else{
var textX = -33
ctx.moveTo(39, 115)
ctx.arc(-2, 48.5, 45, Math.PI * 0.41, Math.PI * 0.25)
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}
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ctx.closePath()
ctx.fill()
ctx.stroke()
this.drawLayeredText({
text: config.two ? "2P" : "1P",
fontSize: 43,
fontFamily: this.font,
x: textX,
y: 26,
width: 54,
letterSpacing: -4
}, [
{outline: "#fff", letterBorder: 11},
{fill: "#000"}
])
ctx.restore()
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}
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startPreview(loadOnly){
var currentSong = this.songs[this.selectedSong]
var id = currentSong.id
var prvTime = currentSong.preview
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this.endPreview(true)
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if("id" in currentSong){
var startLoad = this.getMS()
if(loadOnly){
var currentId = null
}else{
var currentId = this.previewId
this.previewing = this.selectedSong
}
var songObj = assets.songs.find(song => song.id == id)
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if(songObj.sound){
if(!loadOnly){
this.preview = songObj.sound
this.preview.gain = snd.previewGain
this.previewLoaded(startLoad, prvTime)
}
}else{
snd.previewGain.load("/songs/" + id + "/main.mp3").then(sound => {
if(currentId === this.previewId){
songObj.sound = sound
this.preview = sound
this.previewLoaded(startLoad, prvTime)
}
})
}
}
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}
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previewLoaded(startLoad, prvtime){
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snd.musicGain.fadeOut(0.4)
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var endLoad = this.getMS()
var difference = endLoad - startLoad
var minDelay = 300
var delay = minDelay - Math.min(minDelay, difference)
this.preview.playLoop(delay / 1000, false, prvtime / 1000)
}
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endPreview(noFadeIn){
if(!noFadeIn){
snd.musicGain.fadeIn(0.4)
}
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this.previewId++
this.previewing = null
if(this.preview){
this.preview.stop()
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}
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}
onusers(response){
this.songs.forEach(song => {
song.p2Cursor = null
})
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if(response){
response.forEach(idDiff => {
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var id = idDiff.id |0
var diff = idDiff.diff
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var diffId = this.difficultyId.indexOf(diff)
if(diffId >= 0){
var currentSong = this.songs.find(song => song.id === id)
currentSong.p2Cursor = diffId
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}
})
}
}
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startP2(){
this.onusers(p2.getMessage("users"))
pageEvents.add(p2, "message", response => {
if(response.type == "users"){
this.onusers(response.value)
}
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})
if(p2.closed){
p2.open()
}
}
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mod(length, index){
return ((index % length) + length) % length
}
getMS(){
return +new Date
}
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clean(){
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assets.sounds["bgm_songsel"].stop()
snd.musicGain.fadeIn()
setTimeout(() => {
snd.musicGain.fadeIn()
}, 500)
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this.redrawRunning = false
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this.endPreview()
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pageEvents.keyRemove(this, "all")
pageEvents.remove(this.canvas, "mousemove")
pageEvents.remove(this.canvas, "mousedown")
delete this.ctx
delete this.canvas
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}
}