japanese-drum-game/public/src/js/gamerules.js

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class GameRules{
constructor(game){
this.difficulty = game.controller.selectedSong.difficulty
var frame = 1000 / 60
switch(this.difficulty){
case "easy":
case "normal":
this.good = 5 / 2 * frame
this.ok = 13 / 2 * frame
this.bad = 15 / 2 * frame
break
case "hard":
case "oni":
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case "ura":
default:
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this.good = 3 / 2 * frame
this.ok = 9 / 2 * frame
this.bad = 13 / 2 * frame
break
}
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switch(this.difficulty){
case "easy":
this.gaugeClear = 30 / 50
break
case "normal":
case "hard":
this.gaugeClear = 35 / 50
break
case "oni":
case "ura":
this.gaugeClear = 40 / 50
break
default:
this.gaugeClear = 51 / 50
break
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}
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this.daiLeniency = 2 * frame
}
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soulPoints(combo){
var good, ok, bad
switch(this.difficulty){
case "easy":
good = Math.floor(10000 / combo * 1.575)
ok = Math.floor(good * 0.75)
bad = Math.ceil(good * -2)
break
case "normal":
good = Math.floor(10000 / combo / 0.7)
ok = Math.floor(good * 0.75)
bad = Math.ceil(good / -0.75)
break
case "hard":
good = Math.floor(10000 / combo * 1.5)
ok = Math.floor(good * 0.75)
bad = Math.ceil(good / -0.8)
break
case "oni":
case "ura":
good = Math.floor(10000 / combo / 0.7)
ok = Math.floor(good * 0.5)
bad = Math.ceil(good * -1.6)
break
}
return {good: good, ok: ok, bad: bad}
}
gaugePercent(gauge){
return Math.floor(gauge / 200) / 50
}
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clearReached(gauge){
return this.gaugePercent(gauge) >= this.gaugeClear
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}
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}