2018-09-18 06:37:59 +08:00
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class Tutorial{
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2019-04-07 03:14:44 +08:00
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constructor(fromSongSel, songId, touchEnabled){
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2018-09-27 02:30:57 +08:00
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this.fromSongSel = fromSongSel
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Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
2019-02-14 17:32:45 +08:00
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this.songId = songId
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2019-04-07 03:14:44 +08:00
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this.touchEnabled = touchEnabled
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loader.changePage("tutorial", fromSongSel || !touchEnabled)
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2018-09-18 06:37:59 +08:00
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assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
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this.endButton = document.getElementById("tutorial-end-button")
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2018-10-06 21:24:23 +08:00
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2019-04-07 03:14:44 +08:00
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this.tutorialTitle = document.getElementById("tutorial-title")
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this.tutorialDiv = document.createElement("div")
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document.getElementById("tutorial-content").appendChild(this.tutorialDiv)
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this.setStrings()
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if(fromSongSel){
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pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
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pageEvents.keyAdd(this, "all", "down", event => {
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if(event.keyCode === 13 || event.keyCode === 27 || event.keyCode === 8){
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// Enter, Esc, Backspace
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this.onEnd.bind(this)
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}
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})
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this.gamepad = new Gamepad({
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"confirm": ["start", "b", "ls", "rs"]
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}, this.onEnd.bind(this))
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}else{
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new SettingsView(touchEnabled, this)
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}
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pageEvents.send("tutorial")
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}
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insertText(text, parent){
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parent.appendChild(document.createTextNode(text))
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}
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insertKey(key, parent){
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var kbd = document.createElement("kbd")
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kbd.innerText = key
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parent.appendChild(kbd)
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}
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onEnd(event){
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var touched = false
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if(event){
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if(event.type === "touchstart"){
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event.preventDefault()
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touched = true
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}else if(event.which !== 1){
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return
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}
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}
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this.clean()
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assets.sounds["se_don"].play()
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localStorage.setItem("tutorial", "true")
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setTimeout(() => {
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new SongSelect(this.fromSongSel ? "tutorial" : false, false, touched, this.songId)
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}, 500)
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}
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setStrings(){
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if(!this.fromSongSel && this.touchEnabled){
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this.tutorialTitle.innerText = strings.gameSettings
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this.tutorialTitle.setAttribute("alt", strings.gameSettings)
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this.endButton.innerText = strings.settings.ok
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this.endButton.setAttribute("alt", strings.settings.ok)
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return
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}
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this.tutorialTitle.innerText = strings.howToPlay
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this.tutorialTitle.setAttribute("alt", strings.howToPlay)
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this.endButton.innerText = strings.tutorial.ok
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this.endButton.setAttribute("alt", strings.tutorial.ok)
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this.tutorialDiv.innerHTML = ""
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2019-04-06 03:53:51 +08:00
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var kbdSettings = settings.getItem("keyboardSettings")
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var keys = [
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kbdSettings.don_l[0].toUpperCase(),
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kbdSettings.don_r[0].toUpperCase(),
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kbdSettings.ka_l[0].toUpperCase(),
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kbdSettings.ka_r[0].toUpperCase(),
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"Q", "SHIFT", "CTRL"
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]
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2019-01-23 02:47:09 +08:00
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var keyIndex = 0
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strings.tutorial.basics.forEach(string => {
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var par = document.createElement("p")
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var stringKeys = string.split("%s")
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stringKeys.forEach((stringKey, i) => {
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if(i !== 0){
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this.insertKey(keys[keyIndex++], par)
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}
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this.insertText(stringKey, par)
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})
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2019-04-07 03:14:44 +08:00
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this.tutorialDiv.appendChild(par)
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2019-01-23 02:47:09 +08:00
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})
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var par = document.createElement("p")
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var span = document.createElement("span")
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span.style.fontWeight = "bold"
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span.innerText = strings.tutorial.otherControls
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par.appendChild(span)
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strings.tutorial.otherTutorial.forEach(string => {
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par.appendChild(document.createElement("br"))
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var stringKeys = string.split("%s")
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stringKeys.forEach((stringKey, i) => {
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if(i !== 0){
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this.insertKey(keys[keyIndex++], par)
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}
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this.insertText(stringKey, par)
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})
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})
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2019-04-07 03:14:44 +08:00
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this.tutorialDiv.appendChild(par)
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2018-09-18 06:37:59 +08:00
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}
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clean(){
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2019-04-07 03:14:44 +08:00
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if(this.fromSongSel){
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this.gamepad.clean()
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pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
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pageEvents.keyRemove(this, "all")
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}
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2018-09-18 06:37:59 +08:00
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assets.sounds["bgm_setsume"].stop()
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2019-04-07 03:14:44 +08:00
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delete this.tutorialTitle
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2018-09-18 06:37:59 +08:00
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delete this.endButton
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2019-04-07 03:14:44 +08:00
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delete this.tutorialDiv
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2018-09-18 06:37:59 +08:00
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}
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}
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