japanese-drum-game/public/src/js/tutorial.js

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JavaScript
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class Tutorial{
constructor(fromSongSel, songId, touchEnabled){
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this.fromSongSel = fromSongSel
this.songId = songId
this.touchEnabled = touchEnabled
loader.changePage("tutorial", fromSongSel || !touchEnabled)
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assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
this.endButton = document.getElementById("tutorial-end-button")
this.tutorialTitle = document.getElementById("tutorial-title")
this.tutorialDiv = document.createElement("div")
document.getElementById("tutorial-content").appendChild(this.tutorialDiv)
this.setStrings()
if(fromSongSel){
pageEvents.add(this.endButton, ["mousedown", "touchstart"], this.onEnd.bind(this))
pageEvents.keyAdd(this, "all", "down", event => {
if(event.keyCode === 13 || event.keyCode === 27 || event.keyCode === 8){
// Enter, Esc, Backspace
this.onEnd.bind(this)
}
})
this.gamepad = new Gamepad({
"confirm": ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
}else{
new SettingsView(touchEnabled, this)
}
pageEvents.send("tutorial")
}
insertText(text, parent){
parent.appendChild(document.createTextNode(text))
}
insertKey(key, parent){
var kbd = document.createElement("kbd")
kbd.innerText = key
parent.appendChild(kbd)
}
onEnd(event){
var touched = false
if(event){
if(event.type === "touchstart"){
event.preventDefault()
touched = true
}else if(event.which !== 1){
return
}
}
this.clean()
assets.sounds["se_don"].play()
localStorage.setItem("tutorial", "true")
setTimeout(() => {
new SongSelect(this.fromSongSel ? "tutorial" : false, false, touched, this.songId)
}, 500)
}
setStrings(){
if(!this.fromSongSel && this.touchEnabled){
this.tutorialTitle.innerText = strings.gameSettings
this.tutorialTitle.setAttribute("alt", strings.gameSettings)
this.endButton.innerText = strings.settings.ok
this.endButton.setAttribute("alt", strings.settings.ok)
return
}
this.tutorialTitle.innerText = strings.howToPlay
this.tutorialTitle.setAttribute("alt", strings.howToPlay)
this.endButton.innerText = strings.tutorial.ok
this.endButton.setAttribute("alt", strings.tutorial.ok)
this.tutorialDiv.innerHTML = ""
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var kbdSettings = settings.getItem("keyboardSettings")
var keys = [
kbdSettings.don_l[0].toUpperCase(),
kbdSettings.don_r[0].toUpperCase(),
kbdSettings.ka_l[0].toUpperCase(),
kbdSettings.ka_r[0].toUpperCase(),
"Q", "SHIFT", "CTRL"
]
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var keyIndex = 0
strings.tutorial.basics.forEach(string => {
var par = document.createElement("p")
var stringKeys = string.split("%s")
stringKeys.forEach((stringKey, i) => {
if(i !== 0){
this.insertKey(keys[keyIndex++], par)
}
this.insertText(stringKey, par)
})
this.tutorialDiv.appendChild(par)
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})
var par = document.createElement("p")
var span = document.createElement("span")
span.style.fontWeight = "bold"
span.innerText = strings.tutorial.otherControls
par.appendChild(span)
strings.tutorial.otherTutorial.forEach(string => {
par.appendChild(document.createElement("br"))
var stringKeys = string.split("%s")
stringKeys.forEach((stringKey, i) => {
if(i !== 0){
this.insertKey(keys[keyIndex++], par)
}
this.insertText(stringKey, par)
})
})
this.tutorialDiv.appendChild(par)
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}
clean(){
if(this.fromSongSel){
this.gamepad.clean()
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
pageEvents.keyRemove(this, "all")
}
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assets.sounds["bgm_setsume"].stop()
delete this.tutorialTitle
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delete this.endButton
delete this.tutorialDiv
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}
}