japanese-drum-game/public/src/js/gamepad.js

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class Gamepad{
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constructor(keyboard){
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this.keyboard = keyboard
this.game = this.keyboard.controller.game
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var kbd = keyboard.getBindings()
this.gameBtn = {}
this.gameBtn[kbd["don_l"]] = ["u", "d", "l", "r"]
this.gameBtn[kbd["don_r"]] = ["a", "b", "x", "y"]
this.gameBtn[kbd["ka_l"]] = ["lb", "lt"]
this.gameBtn[kbd["ka_r"]] = ["rb", "rt"]
this.menuBtn = {}
this.menuBtn[kbd["pause"]] = ["start"]
this.b = {
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"a": 0,
"b": 1,
"x": 2,
"y": 3,
"lb": 4,
"rb": 5,
"lt": 6,
"rt": 7,
"back": 8,
"start": 9,
"ls": 10,
"rs": 11,
"u": 12,
"d": 13,
"l": 14,
"r": 15,
"guide": 16
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}
this.btn = {}
}
play(menuPlay){
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var ms = this.game.getAccurateTime()
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if("getGamepads" in navigator){
var gamepads = navigator.getGamepads()
}else{
return
}
var bindings = menuPlay ? this.menuBtn : this.gameBtn
for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
this.toRelease = {}
for(var bind in bindings){
this.toRelease[bind] = bindings[bind].length
}
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for(var btnName = 0; btnName <= 16; btnName++){
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buttonSearch: {
for(var bind in bindings){
for(var name in bindings[bind]){
if(btnName === this.b[bindings[bind][name]]){
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this.checkButton(gamepads, btnName, bind, ms)
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break buttonSearch
}
}
}
}
}
break
}
}
}
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checkButton(gamepads, btnName, keyCode, ms){
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var button = false
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for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
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var btn = gamepads[i].buttons[btnName]
if(btn){
var btnPressed = btn.pressed || btn.value >= 0.5
if(btnPressed){
button = btnPressed
}
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}
}
}
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var keys = this.keyboard.getKeys()
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var pressed = !this.btn[btnName] && button
var released = this.btn[btnName] && !button
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if(pressed){
this.btn[btnName] = true
}else if(released){
delete this.btn[btnName]
}
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if(pressed){
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if(keys[keyCode]){
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this.keyboard.setKey(keyCode, false)
}
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this.keyboard.setKey(keyCode, true, ms)
}else if(!button && keys[keyCode]){
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if(released){
this.toRelease[keyCode + "released"] = true
}
this.toRelease[keyCode]--
if(this.toRelease[keyCode] === 0 && this.toRelease[keyCode + "released"]){
this.keyboard.setKey(keyCode, false)
}
}
}
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}