japanese-drum-game/public/src/js/tutorial.js

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JavaScript
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class Tutorial{
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constructor(fromSongSel){
this.fromSongSel = fromSongSel
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loader.changePage("tutorial")
assets.sounds["bgm_setsume"].playLoop(0.1, false, 0, 1.054, 16.054)
this.endButton = document.getElementById("tutorial-end-button")
pageEvents.once(this.endButton, "mousedown").then(this.onEnd.bind(this))
pageEvents.once(this.endButton, "touchstart").then(this.onEnd.bind(this))
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pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
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this.gamepad = new Gamepad({
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"confirm": ["start", "b", "ls", "rs"]
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}, this.onEnd.bind(this))
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}
onEnd(event){
var touched = false
if(event && event.type === "touchstart"){
event.preventDefault()
touched = true
}
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this.clean()
assets.sounds["don"].play()
localStorage.setItem("tutorial", "true")
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setTimeout(() => {
new SongSelect(this.fromSongSel, false, touched)
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}, 500)
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}
clean(){
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this.gamepad.clean()
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assets.sounds["bgm_setsume"].stop()
pageEvents.remove(this.endButton, "click")
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pageEvents.keyRemove(this, 13)
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delete this.endButton
}
}