japanese-drum-game/public/src/js/about.js

123 lines
3.6 KiB
JavaScript
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2018-10-14 16:04:31 +08:00
class About{
constructor(touchEnabled){
this.touchEnabled = touchEnabled
loader.changePage("about")
cancelTouch = false
this.endButton = document.getElementById("tutorial-end-button")
this.diagTxt = document.getElementById("diag-txt")
this.version = document.getElementById("version-link").href
this.tutorialOuter = document.getElementById("tutorial-outer")
if(touchEnabled){
this.tutorialOuter.classList.add("touch-enabled")
}
this.linkGithub = document.getElementById("link-github")
this.linkEmail = document.getElementById("link-email")
pageEvents.add(this.linkGithub, ["click", "touchend"], this.linkButton)
pageEvents.add(this.linkEmail, ["click", "touchend"], this.linkButton)
pageEvents.once(this.endButton, ["mousedown", "touchstart"]).then(this.onEnd.bind(this))
pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
this.gamepad = new Gamepad({
"confirm": ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
this.addDiag()
}
onEnd(event){
var touched = false
if(event && event.type === "touchstart"){
event.preventDefault()
touched = true
}
this.clean()
assets.sounds["don"].play()
localStorage.setItem("tutorial", "true")
setTimeout(() => {
new SongSelect("about", false, touched)
}, 500)
}
addDiag(){
var diag = []
diag.push("```")
diag.push("Taiko-Web version: " + this.version)
diag.push("User agent: " + navigator.userAgent)
diag.push("Screen size: " + innerWidth + "x" + innerHeight + ", outer: " + outerWidth + "x" + outerHeight + ", ratio: " + (window.devicePixelRatio || 1).toFixed(2))
if(this.touchEnabled){
diag.push("Touch enabled: true")
}
if(!fullScreenSupported){
diag.push("Full screen supported: false")
}
if("getGamepads" in navigator){
var gamepads = navigator.getGamepads()
for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
var gamepadDiag = []
gamepadDiag.push(gamepads[i].id)
gamepadDiag.push("buttons: " + gamepads[i].buttons.length)
gamepadDiag.push("axes: " + gamepads[i].axes.length)
diag.push("Gamepad #" + (i + 1) + ": " + gamepadDiag.join(", "))
}
}
}
var errorObj = {}
if(localStorage["lastError"]){
try{
errorObj = JSON.parse(localStorage["lastError"])
}catch(e){}
}
if(errorObj.timestamp && errorObj.stack){
if(errorObj.timestamp + 1000 * 60 * 60 * 24 > (+new Date)){
diag.push("Last error: " + errorObj.stack)
diag.push("Error date: " + new Date(errorObj.timestamp).toGMTString())
}else{
localStorage.removeItem("lastError")
}
}
diag.push("```")
var body = this.diagTxt.contentWindow.document.body
body.innerText = diag.join("\n")
body.setAttribute("style", `
font-family: monospace;
margin: 2px 0 0 2px;
white-space: pre-wrap;
word-break: break-all;
cursor: text;
`)
body.setAttribute("onblur", `
getSelection().removeAllRanges()
`)
if(!this.touchEnabled){
body.setAttribute("onfocus", `
var selection = getSelection()
selection.removeAllRanges()
var range = document.createRange()
range.selectNodeContents(document.body)
selection.addRange(range)
`)
}
}
linkButton(event){
event.currentTarget.getElementsByTagName("a")[0].click()
}
clean(){
cancelTouch = true
this.gamepad.clean()
pageEvents.remove(this.linkGithub, ["click", "touchend"])
pageEvents.remove(this.linkEmail, ["click", "touchend"])
pageEvents.remove(this.endButton, ["mousedown", "touchstart"])
pageEvents.keyRemove(this, 13)
delete this.endButton
delete this.diagTxt
delete this.version
delete this.tutorialOuter
delete this.linkGithub
delete this.linkEmail
}
}