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https://github.com/jiojciojsioe3/a3cjroijsiojiorj.git
synced 2024-11-16 07:51:51 +08:00
78 lines
2.5 KiB
JavaScript
78 lines
2.5 KiB
JavaScript
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function Keyboard(controller){
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var _this = this;
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var _keys = {};
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var _waitKeyupScore = {};
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var _waitKeyupSound = {};
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var _waitKeyupMenu = {};
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$(document).keydown(function(e){
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if (e.which === 8 && !$(e.target).is("input, textarea"))//disable back navigation when pressing backspace
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e.preventDefault();
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_keys[e.which]=true;
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});
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$(document).keyup(function(e){
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delete _keys[e.which];
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delete _waitKeyupScore[e.which];
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delete _waitKeyupSound[e.which];
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delete _waitKeyupMenu[e.which];
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});
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this.checkGameKeys = function(){
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if(_keys[86] && !_this.isWaitingForKeyup(86, "sound")){//if press v, play 'don' sound
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controller.playSound('don');
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_this.waitForKeyup(86, "sound");
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}
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if(_keys[66] && !_this.isWaitingForKeyup(66, "sound")){//if press b, play 'don' sound
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controller.playSound('don');
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_this.waitForKeyup(66, "sound");
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}
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if(_keys[67] && !_this.isWaitingForKeyup(67, "sound")){//if press c, play 'ka' sound
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controller.playSound('ka');
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_this.waitForKeyup(67, "sound");
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}
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if(_keys[78] && !_this.isWaitingForKeyup(78, "sound")){//if press n, play 'ka' sound
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controller.playSound('ka');
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_this.waitForKeyup(78, "sound");
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}
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}
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this.checkMenuKeys = function(){
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if(_keys[8] && !_this.isWaitingForKeyup(8, "menu")){//If press return key, go back to song selection
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_this.waitForKeyup(8, "menu");
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controller.pauseSound("main-music", true);
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controller.songSelection();
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}
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if(_keys[27] && !_this.isWaitingForKeyup(27, "menu")){//if press escape key, pause the game
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_this.waitForKeyup(27, "menu");
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controller.togglePauseMenu();
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}
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}
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this.getKeys = function(){
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return _keys;
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}
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this.isWaitingForKeyup = function(key, type){
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var isWaiting;
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if(type == "score") isWaiting = _waitKeyupScore[key];
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else if(type == "sound") isWaiting = _waitKeyupSound[key];
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else if(type == "menu") isWaiting = _waitKeyupMenu[key];
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return isWaiting;
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}
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this.waitForKeyup = function(key, type){
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if(type == "score") _waitKeyupScore[key] = true;
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else if(type == "sound") _waitKeyupSound[key] = true;
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else if(type == "menu") _waitKeyupMenu[key] = true;
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}
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}
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