2018-11-02 06:05:18 +08:00
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class Session{
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constructor(touchEnabled){
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this.touchEnabled = touchEnabled
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2019-01-16 20:33:42 +08:00
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loader.changePage("session", true)
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2018-11-02 06:05:18 +08:00
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this.endButton = document.getElementById("tutorial-end-button")
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if(touchEnabled){
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document.getElementById("tutorial-outer").classList.add("touch-enabled")
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}
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this.sessionInvite = document.getElementById("session-invite")
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2019-01-23 02:47:09 +08:00
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var tutorialTitle = document.getElementById("tutorial-title")
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tutorialTitle.innerText = strings.session.multiplayerSession
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tutorialTitle.setAttribute("alt", strings.session.multiplayerSession)
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this.sessionInvite.parentNode.insertBefore(document.createTextNode(strings.session.linkTutorial), this.sessionInvite)
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this.endButton.innerText = strings.session.cancel
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this.endButton.setAttribute("alt", strings.session.cancel)
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2018-11-02 06:05:18 +08:00
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pageEvents.add(window, ["mousedown", "touchstart"], this.mouseDown.bind(this))
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pageEvents.keyOnce(this, 27, "down").then(this.onEnd.bind(this))
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this.gamepad = new Gamepad({
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"confirm": ["start", "b", "ls", "rs"]
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}, this.onEnd.bind(this))
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p2.hashLock = true
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pageEvents.add(p2, "message", response => {
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if(response.type === "invite"){
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this.sessionInvite.innerText = location.origin + location.pathname + "#" + response.value
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p2.hash(response.value)
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}else if(response.type === "songsel"){
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p2.clearMessage("users")
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this.onEnd(false, true)
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2019-02-15 06:10:34 +08:00
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pageEvents.send("session-start", "host")
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2018-11-02 06:05:18 +08:00
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}
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})
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p2.send("invite")
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Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
2019-02-14 17:32:45 +08:00
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pageEvents.send("session")
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2018-11-02 06:05:18 +08:00
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}
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mouseDown(event){
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if(event.target === this.sessionInvite){
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this.sessionInvite.focus()
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}else{
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getSelection().removeAllRanges()
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this.sessionInvite.blur()
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}
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if(event.target === this.endButton){
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this.onEnd()
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}
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}
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onEnd(event, fromP2){
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if(!p2.session){
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p2.send("leave")
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p2.hash("")
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p2.hashLock = false
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Custom scripting, #song=, translations
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```
2019-02-14 17:32:45 +08:00
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pageEvents.send("session-cancel")
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2018-11-02 06:05:18 +08:00
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}else if(!fromP2){
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return p2.send("songsel")
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}
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if(event && event.type === "keydown"){
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event.preventDefault()
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}
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this.clean()
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2019-02-04 17:14:42 +08:00
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assets.sounds["se_don"].play()
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2018-11-02 06:05:18 +08:00
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setTimeout(() => {
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new SongSelect(false, false, this.touchEnabled)
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}, 500)
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}
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clean(){
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this.gamepad.clean()
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pageEvents.remove(window, ["mousedown", "touchstart"])
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pageEvents.keyRemove(this, 27)
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2018-12-16 03:13:16 +08:00
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pageEvents.remove(p2, "message")
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2018-11-02 06:05:18 +08:00
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delete this.endButton
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delete this.sessionInvite
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}
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}
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