japanese-drum-game/public/src/js/mekadon.js

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class Mekadon{
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constructor(controller, game){
this.controller = controller
this.game = game
this.lr = false
this.keys = {}
this.lastHit = -Infinity
}
play(circle){
var type = circle.getType()
if(type == "balloon"){
this.playDrumrollAt(circle, 0, 30)
}else if(type == "drumroll" || type == "daiDrumroll"){
this.playDrumrollAt(circle, 0, 60)
}else{
this.playAt(circle, 0, 450)
}
}
playAt(circle, ms, score){
var currentMs = circle.getMS() - this.getMS()
if(ms > currentMs - 10){
return this.playNow(circle, score)
}
}
playDrumrollAt(circle, ms, pace){
if(pace && this.getMS() >= this.lastHit + pace){
this.playAt(circle, ms)
}
}
miss(circle){
var currentMs = circle.getMS() - this.getMS()
if(0 >= currentMs - 10){
this.controller.displayScore(0, true)
this.game.updateCurrentCircle()
this.game.updateCombo(0)
this.game.updateGlobalScore(0)
return true
}
}
playNow(circle, score){
var kbd = this.controller.getBindings()
var type = circle.getType()
if(type == "don" || type == "balloon" || type == "drumroll" || type == "daiDrumroll"){
this.setKey(this.lr ? kbd["don_l"] : kbd["don_r"])
this.lr = !this.lr
}else if(type == "daiDon"){
this.setKey(kbd["don_l"])
this.setKey(kbd["don_r"])
this.lr = false
}else if(type == "ka"){
this.setKey(this.lr ? kbd["ka_l"] : kbd["ka_r"])
this.lr = !this.lr
}else if(type == "daiKa"){
this.setKey(kbd["ka_l"])
this.setKey(kbd["ka_r"])
this.lr = false
}
if(type == "balloon"){
if(circle.requiredHits == 1){
assets.sounds["balloon"].play()
}
this.game.checkBalloon(circle)
}else if(type == "drumroll" || type == "daiDrumroll"){
this.game.checkDrumroll(circle)
}else{
if(typeof score == "undefined"){
score = this.game.checkScore(circle)
}else{
this.controller.displayScore(score)
this.game.updateCombo(score)
this.game.updateGlobalScore(score)
this.game.updateCurrentCircle()
}
circle.updateStatus(score)
circle.played(score)
}
this.lastHit = this.getMS()
return true
}
getMS(){
return this.controller.getElapsedTime().ms
}
setKey(keyCode){
var self = this
if(this.keys[keyCode]){
clearTimeout(this.keys[keyCode])
self.clearKey(keyCode)
}
this.controller.setKey(keyCode, true)
this.keys[keyCode] = setTimeout(function(){
self.clearKey(keyCode)
}, 100)
}
clearKey(keyCode){
this.controller.setKey(keyCode, false)
delete this.keys[keyCode]
}
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}